new exp level calculation suggestion

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Pvt.Dick
Community Member
Posts: 70

Re: new exp level calculation suggestion

Post#51 » Sat 27 Feb, 2021 1:17 pm

can you make only new data of maybe last 20 games the player has playing on eutw
because you make changes and community make changes
leroy has playing for 4000 or 5000 hours that is not relevant
maybe last 500 hours is good referens

and much player never play tank or sniper or rifleman or fly anything
player become good when they has played the same thing
steinar only play at or autorifleman
grenadier only play sniper or pilot
leroy has good engineer skil but no engineer class so why look in the hours before current classes
leroy never is pilot so why look at fly to see if he is good

sorry leroy for you as example because you have now highest xp and you are good player
but for kills and pilot you maybe look bad player in the new xp
this is not good leroy is good player he is in circle he defends he repairs
but leroy never player 1 on statistics overview and always player 1 on xp

new statistic need to show player who do
circle defend
circle attack
donate money to team
repair vehicle
drive mhq
scout in darter or on hill
revive player
heal player

not only kill or death

kill and death is somtime not interesting for team
mhq camp spawn kill spawn kill
circle camp spawn kill spawn kill
but no progress for team only spawn and kill make player sometime good most time make player bad

maybe make this
20% total eutw server time: max 2000 hour = 100%
20% total kills in last 20 games: player with highest kills in last 20 games = 100%
20% time spend in winning or loosing team in last 20 games: all time spend 20 games in winning team = 100%
20% best k/d: player with best k/d = 100%
20% all other detail combination scale = 100%

this make player with 1000 hour or more have +1.0 xp
this make player with average kills have +1.0 xp
this make player with 50% time in winning team +1.0 xp
this make player with okay k/d +1.0 xp
this make player have special chances to have +0 or +2 xp

leroy maybe 2 + 1 + 1.5 + 1.2 + 1.5 = 7.2
mudokon maybe 2 + 2 + 1.8 + 2 + 1.5 = 9.3
deeelite maybe 2 + 1.5 + 1.5 + 1.5 + 1.5 = 8.0
new mudokon in game 1: 0 + 2 + 0 + 2 + 0 = 4.0
new mudokon in game 2: 0 + 2 + 1 + 2 + 1 = 6.0

Pvt.Dick
Community Member
Posts: 70

Re: new exp level calculation suggestion

Post#52 » Sat 27 Feb, 2021 1:21 pm

some player have bad period and this will make bad period show more then when 4 year player is very good and then is bad

some player are bad player for many year and then start be very good player

both player xp will adjust more fast to last skill

TheMasterofBlubb
PVP Warfare Admin
Posts: 738

Re: new exp level calculation suggestion

Post#53 » Sat 27 Feb, 2021 6:03 pm

See my reply earlier in this thread regarding using a fixed number of rounds of a specific player.

Also i disagree on not looking at air skills for leroy for example. This would inherintly mean a strong bias towards people NOT having skills, if some one is almost exclusively INF skilled (like Mudo for example) he is definetly a valuable player but someone like Darth is by far more of value when he can play all roles, as sometimes there is a need for something other than just infantry. So a allround player needs to be ranked higher then someone that is very specialized, but i agree that things like flag capture needs to be accounted too, its planned but currently not WIP as i switched to some maintanance of EUTW stuff.
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Leroy
Donator
Posts: 123

Re: new exp level calculation suggestion

Post#54 » Tue 02 Mar, 2021 10:40 am

The goal of this mission is to capture points with infantry or vehicles. I haven´t seen a Jet do that yet in 7 years time.

User avatar
Nyles
EUTW Management
Posts: 3424

Re: new exp level calculation suggestion

Post#55 » Tue 02 Mar, 2021 1:32 pm

I have seen jets keep points safe by annihilating any approaching armor or MHQ threats however, reducing the attacking force to minor infantry that usually is easier to repel piecemeal. It's about combined arms warfare, so let's include the different "arms" and their effect in the equation, right?

Leroy
Donator
Posts: 123

Re: new exp level calculation suggestion

Post#56 » Tue 02 Mar, 2021 2:25 pm

I would agree to that on a full 30-30 server. But i haven´t seen that in quite a while.

Maybe that was the case when you were still playing?

User avatar
Nyles
EUTW Management
Posts: 3424

Re: new exp level calculation suggestion

Post#57 » Tue 02 Mar, 2021 4:15 pm

Oh here comes Leroy with zee funz again.

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