And Happy New Year! We've added two reworked classics back into the rotation: Anthrakia and Pefkas Bay. Both have received a lot of balancing changes, like HQ placement, flag connections, updated flag structures and/or extra MHQ hidespots - as well as some aesthetic changes to make certain flags feel more relevant (Looking at you, Slums!)
Please share your feedback and bug reports below.
Please when you are reporting a bug, try to do it according to the How to report a bug guide.
2.09.05 changelog
Hidden Text
Gearshop
Increased prices of anti-personal (HE) rockets:
RPG42 HE Rocket from 1250 Cr to 2250 Cr
MAAWS HE Rocket from 1250 Cr to 2250 Cr
Vorona HE missile from 2000 Cr to 2750 Cr
Titan AP Missile from 2000 Cr to 3000 Cr
Added Aviator Glasses to all factions for half a devil
Vehicleshop
Reduced Xian base costs by 5k for all variants:
Cannon from 30500 Cr to 25500 Cr
CAS from 44500 Cr to $39500 Cr
AT from 42500 Cr to 37500 Cr
Tactical from 39000 Cr to 34000 Cr
Layouts
Added an updated version of Anthrakia back into the rotation (Red vs Blue)
Bases re-positioned slightly for shorter and more balanced driving times
Two additional flags added near Anthrakia town to avoid previous chokepoint issues: Resort and Fuel Station
Anthrakia, Resort and Fuel Station are connected to each other
Anthrakia and one of the new flags each connect to Biolab and Charkia, respectively
Additional rocks added around Anthrakia area to reduce exposure of attacking forces
Additional rock formations added around Mine and Limni area
Limni now features a medium watch tower for better overview
Further rocks and elephant grass added around Military camp and camp size increased
Athira town extended towards Factory flag area as well as more rocks added for cover
Biolab flag moved slightly and more cover added
Anthrakia, Gravia and Charkia towns remain vanilla flag areas
Added an updated version of Pefkas Bay back into rotation (Red vs Blue)
Bases re-positioned closer to the battle area for shorter and more balanced driving times
Slums has been fully reworked, offering more buildings, nearby MHQ hidespots as well as patches of elephant grass
Reworked bridge across cove connecting Backyard and Theatre areas
Added more elephant grass MHQ hidespots and some minor aesthetic changes to Backyard and Village areas
Additional rock formations and elephant grass added around Military Camp and Radar Station
Further rocks, structures and elephant grass added around Factory area
Kalithea, Ruins, Theatre, Ghost Hotel and Stocktown remain unchanged from previous version
More to come soon...
Bugs / Issues
Fixed: Stealth Helmet (Arid) did not show up correctly for UK on Altis, Malden and Stratis instead of jungle variant
Increased MHQ hostile driver killscript waiting time from 5 to 10 seconds to better navigate clear off elephant grass
Known Issues
None so far!
Please provide feedback about object clipping and spawn issues on the new layouts in this thread!
Also, please report any issues of things that worked before, but appear broken now!
Also please be aware that servers are currently funded only until around mid of Q2/2021. If you want to support us, please consider donating so we can keep the servers running!