HQ Tweaks suggestions #1: MHQs

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Deeelite
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HQ Tweaks suggestions #1: MHQs

Post#1 » Fri 28 Aug, 2020 6:50 pm

MIPs/MHQs abandoned in HQ protection area but out of fuel or flipped.

1st feature: flipped or out of fuel MIPs / MHQs inside protection area.
make MIPs/MHQs spawn again @ HQ spawn position in case they are flipped or out of fuel if still in protection area, since we cannot destroy or rescue them easily if fallen down a bridge ( e.g.). I'd say if 2 mins abandoned in HQ protection area and 40 mts away from spawn position.

2nd feature, damaged out of protection area MIPs/MHQs:
1) change steady colour from yellow to orange, if damaged (engine ko or out of fuel).
2) change moving colour from black to brown if heavily damaged
so that players and engenners know where to go or what to do before they spawn.


TY in advantage,
Deee.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois

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Deeelite
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Re: HQ Tweaks suggestions #1: MHQs

Post#2 » Fri 28 Aug, 2020 10:20 pm

Hidden Text
Admin delete this plz.
Last edited by Deeelite on Fri 28 Aug, 2020 10:29 pm, edited 2 times in total.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois

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Deeelite
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Re: HQ Tweaks suggestions #1: MHQs

Post#3 » Fri 28 Aug, 2020 10:23 pm

Hidden Text
Admin delete this plz.
Last edited by Deeelite on Fri 28 Aug, 2020 10:30 pm, edited 2 times in total.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois

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Deeelite
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Re: HQ Tweaks suggestions #1: MHQs

Post#4 » Fri 28 Aug, 2020 10:23 pm

alternate solutions:

stop MHQ engines when no driver is inside after 10 sec. It happens often that players @ night disconnect leaving MHQs engine on.
code
if !(driver in vehicle) then (vehicle engineOn = false) . . .
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois

Pvt.Dick
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Re: HQ Tweaks suggestions #1: MHQs

Post#5 » Sat 29 Aug, 2020 9:51 am

2 reaction

1 reaction is some maybe good idea some maybe bad idea but make variation and have good or bad luck is part of game
why make not button that say make me win and wake me when i do win so i not miss the victory

some work and communication is what make the game so you spawn on mhq that is screwed you are lucky because you have some experience what you did not expect if you only get warning for all things then why play

fun is communicate fun is chalens fun is hard moment in game
make all easy is no fun

2 reaction you make much ideas and some are bad much are very good but you maybe forget when you dream that admin need to do this and admin dont do this they have no time or dont want to better idea is idea that make admin work harder or make the admin life easier
so dont say all idea but only say the best of best ideas
ask less of admin (work) and more of community (think)

best idea is simple and fast ideas to make life better for all including admin

if ask time of admin make sure it is the most important thing we all need
we wait for bug fix and we wait for new layout

but do we wait for new update as much as we wait for bug fix and layout?

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Deeelite
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Re: HQ Tweaks suggestions #1: MHQs

Post#6 » Sat 29 Aug, 2020 10:52 am

@ Pvt.Dick

What eutw community needs is a constant assistance by scripters and developers.
No one here needs to remark we have lost it almost completely, it's a well known issue.
ArmA engine is not at all easy to script since is full of complications that makes programming 10 times harder, requiring a deep and hudge knowledge.

Admins should ask for an help but they don't and I still do not understand the reason.

In any case, 'DIscussion/Suggestions/Bugs' forum is there to collect what players think about this EUTW warfare to make it better.

Maybe one day someone will use this material to give a better shape to the game, maybe not, but community feedback is very important because it's the guideline for next modifications.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois

TheMasterofBlubb
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Re: HQ Tweaks suggestions #1: MHQs

Post#7 » Tue 01 Sep, 2020 7:02 pm

Deeelite wrote:alternate solutions:

stop MHQ engines when no driver is inside after 10 sec. It happens often that players @ night disconnect leaving MHQs engine on.
code
if !(driver in vehicle) then (vehicle engineOn = false) . . .


That actually should be pretty easy, will look into that one
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Pvt.Dick
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Re: HQ Tweaks suggestions #1: MHQs

Post#8 » Wed 02 Sep, 2020 4:55 pm

or maybe dont make this change
if player leave engine on because he was killed or dc it is up to team to turn off engine

dont make a solution for not a problem

leave player to play
why take away the fun of discover fuel empty and good pottymouth to then make mission to refuel the mhq

please not make everything easy or simple
leave some resposibility to players

Pvt.Dick
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Re: HQ Tweaks suggestions #1: MHQs

Post#9 » Wed 02 Sep, 2020 4:56 pm

not do something because one player wants something do something because it is best for community

give community more poll and more vote before make desision of change

Pvt.Dick
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Re: HQ Tweaks suggestions #1: MHQs

Post#10 » Wed 02 Sep, 2020 4:58 pm

also when enemy player get inside and get killed then the engine of the emhq is on so we find it more easy and loosing fuel is good

think more of team and game then easy to change something

not fix what not broken

fix the bugs you know need fixing and give us new layouts for more fun

TheMasterofBlubb
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Re: HQ Tweaks suggestions #1: MHQs

Post#11 » Wed 02 Sep, 2020 6:56 pm

I actually was thinking about a threshold of maybe 1h or so. That wouldnt hurt gameplay, but mitigates the problem of people leaving the mhq over night (when i dont restart)

And really that thing is just 3 or 4 lines of code (its pretty much copy-pasta of my fuel script)
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TheMasterofBlubb
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Re: HQ Tweaks suggestions #1: MHQs

Post#12 » Wed 02 Sep, 2020 6:58 pm

Btw the problem i had seen was that there seems to be a problem with arma itself that the mhq in very specific sitautions cant be refueled, so the team could only blow it.
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TheMasterofBlubb
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Re: HQ Tweaks suggestions #1: MHQs

Post#13 » Wed 02 Sep, 2020 7:05 pm

Btw im only talking about turning the engine off, not refueling the MHQ so if the fuel is empty because the tank got shredded, thats is something the team will need to do themselves
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