I like the changes, good job.
Feedback on the fuel mechanics based what flying I've done up to this point:
- for light attack helicopters (pawnee/orca/hellcat) the fuel consumption mechanics now seem to work pretty darn well. It restricts flight time at high altitude without being so extreme that you can't afford to fly above 200m at all anymore.
- Ive not flown jets very long, but the fuel mechanics seemed good to me as well.
- Light transport helis like the hummingbird and orca are basically unaffected since they generally fly low anyway.
- For the Transport helicopter variants that can airdrop I feel like the new fuel mechanics are overly restrictive. The only thing a huron or Mohawk really have going for them is high altitude para drops after all and they really don't need to be nerfed imo since they weren't too powerful before.
- Attack helicopters have been hit the worst by this change. Unlike light CAS they are wasted when flown low. They're just big targets down there and can't use their weapons to its best strenghts at all. Considering the high price of these helicopters they might need custom fuel settings because right now I don't think any of their variants are worth buying tbh.
My recommendation would be an intermediate setting between what helicopters have now and what vtols have now. Allow them to fly a bit higher but not in the stratosphere.
- I dont really use UAVs so cant give much feedback.
Elvis_FIN wrote:Blufor (plate carrier light).................................3/2/3/2
Blufor (plate carrier heavy)...............................3/3/4/3
Blufor (gl vest)...................................................3/3/4/3
Opfor (combat fatigues + tactical vest)..........3/3/3/3
Opfor (combat fatigues + EOD vest)................7/5/8/6
Out of curiosity: I assume these numbers are for all shots being placed in the same hitbox not spread out over the multiple chest hitboxes right?