Private container @base

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Poll: Do we need private containers?

I need this!
13
57%
Nah, sharing is caring
8
35%
I don't play Arma 3 at all
2
9%
Total votes: 23

User avatar
darthinjecteer
Donator
Posts: 50

Private container @base

Post#1 » Mon 13 Apr, 2020 3:33 pm

Sometimes I want to put stuff into a container to get it later back.
Best examples would be:
    AA / AT launchers, to switch between when vehicles proportions change
    half-empty mags, to recombine them later

What do you think?

User avatar
Miko_Raccoon
Community Member
Posts: 70

Re: Private container @base

Post#2 » Mon 13 Apr, 2020 4:56 pm

I voted "I need this" but it would be quite nice if stuff which is inside of such private container would be moved to public one after player disconnected, so others can use that gear instead of it being thrown into oblivion.

On the other hand public containers aren't bad either.. If I buy both AT and AA titans it's imo better that some random player keeps using one of them than if it's sitting in private container at base. It's of course entirely possible that such player will take it only to start walking from the base to front lines on his feet, then after 30m of jogging will shoot it randomly in the air and will disconnect making it such a waste of credits. Well, in this case it would be better to have private container after all.

User avatar
darthinjecteer
Donator
Posts: 50

Re: Private container @base

Post#3 » Wed 15 Apr, 2020 11:02 pm

That's why we need BOTH, as they are equally useful

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#4 » Wed 03 Jun, 2020 10:48 am

Hi guys,

Could we sort this out please? It is a very important matter for me too.

If teamwork is good within the team, then the game is fine, ie I get AT titans and someone else gets AA titans so our team is covered both on air and ground. But when teamwork is bad, ie when you are surrounded with new players, especially on Blues side, I end up having to do both jobs. That is ok by me, but I would like to have my private locker, where I can have locked my AT titan while I use my AA titan to bring a heli down.

Because the sad thing that has happened a lot of times, on the one hand nobody bothers to get an AA titan, but when I leave an AA titan in the common container, and I need it again later, when I try to find it, someone has taken it. So we end up having an enemy heli kicking our ass in the air, nobody has AA, even though someone took my AA from the container.

In such case, I imagine a new player or a troll, took my AA, wasted my rockets for fun by shooting them randomly in the air, and then disconnected with my AA titan on his back! That means I wasted my money and my team is left with no AA protection either.

Therefore an option of a “private container” would be excellent please.

Otherwise I would also recommend that you make more “specialised” classes. Instead of having one class that can use ATs and AAs, create one class that can use AAs only and another class with ATs only. That way, we would all know within our team, whose job is ATs and whose AAs, and wastage and trolling as described above would cease to exist.

Regards
|DJ| John
:nato:

Pvt.Dick
Community Member
Posts: 70

Re: Private container @base

Post#5 » Wed 03 Jun, 2020 3:23 pm

to have classes with at and aa can be ok but eutw just changed so probably not real

maybe it is ok to have group container

when you put something in group container only players from your group can use it

make group with player you trust and you are ok

sharing is caring group sharing is sexy

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#6 » Wed 03 Jun, 2020 4:36 pm

xx
Last edited by |DJ| JOHN on Wed 03 Jun, 2020 4:48 pm, edited 1 time in total.
:nato:

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#7 » Wed 03 Jun, 2020 4:43 pm

Pvt.Dick wrote:sharing is caring group sharing is sexy


I agree with this statement but I find it irrelevant to our issue here.

I am not saying we should get rid off the "common container" and replace it with “private containers”.

I am saying, EUTW should also create “private containers” so we have this extra option.
Because unfortunately most of us care, that is why we share, but new/ inexperienced players, or trolls, especially in Blues, collect, and then they forget and disconnect, or troll and f*** up our game.

Pvt.Dick wrote:when you put something in group container only players from your group can use it make group with player you trust and you are ok


I think this idea complicates things. Why can’t we not keep it simple and create an environment where an individual can have more options to support his team to the maximum, if he chooses to play solo.

By the way, the “Nah sharing is caring” on the voting tool above is quite stupid whoever put it there. Because it stupidly suggests that if you need a “private container”, you do not care. This is quite wrong.

Because for example, I like to “share” for the best of my team. However “sharing” with new players and trolls is NOT good for the team, that is why I need a personal container. And that, does not mean I do not care. Quite the opposite.

So please remove the “sharing is caring” nonsense and leave it as “No”.
Last edited by |DJ| JOHN on Wed 03 Jun, 2020 4:46 pm, edited 1 time in total.
:nato:

Torpedos
Donator
Posts: 23

Re: Private container @base

Post#8 » Fri 05 Jun, 2020 12:08 pm

Its nice, very often happens that you have to switch from AT to AA, at this time someone who just comes into the game takes your Titan AT from box, there should be a personal box, but including shared box too. if I want to help the team with some stuff.

xnaffets
Donator
Posts: 15

Re: Private container @base

Post#9 » Fri 05 Jun, 2020 6:43 pm

Or make a menu option to sell items.

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#10 » Fri 05 Jun, 2020 8:20 pm

xnaffets wrote:Or make a menu option to sell items.


No mate. I do not like that idea. Assuming the price of sale would be less than the price of purchase, every time I would want to bring a heli down, I would sell my AT, then buy the AA, kill the heli, then sell my AA and then buy back my AT. Too bureaucratic/ complicated.

Just create an extra tiny private locker for each player. Simple and 100% effective.
:nato:

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Darude
Community Member
Posts: 4

Re: Private container @base

Post#11 » Fri 05 Jun, 2020 8:50 pm

This might end in people not putting anything in the shared container anymore, especially the newer ones. I would suggest to limit the private container to around 3 items only to avoid players dropping their whole equipment in there. The only purpose of a private container is to switch between AT/AA anyway..

ThreeDots
Community Member
Posts: 74

Re: Private container @base

Post#12 » Wed 10 Jun, 2020 9:30 pm

|DJ| JOHN wrote:In such case, I imagine a new player or a troll, took my AA, wasted my rockets for fun by shooting them randomly in the air, and then disconnected with my AA titan on his back! That means I wasted my money and my team is left with no AA protection either.

or someone who didn't have the specialization tried to took the AT from the container and it ended up being on the ground and despawned - that is the most common case and it's quite bothering me... happens a lot with launchers and specialized weapons (especially sniper weapons and equipment)... I wonder if there can be something done about that...

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#13 » Wed 10 Jun, 2020 10:54 pm

ThreeDots wrote: I wonder if there can be something done about that...


Yes there is, create Private Lockers! LOL
:nato:

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GiPPO
EUTW Management
Posts: 7186

Re: Private container @base

Post#14 » Wed 10 Jun, 2020 11:17 pm

Darude wrote:This might end in people not putting anything in the shared container anymore, especially the newer ones. I would suggest to limit the private container to around 3 items only to avoid players dropping their whole equipment in there. The only purpose of a private container is to switch between AT/AA anyway..


The items in private container could be propagated over to the shared one once the player quits.

About group container: My design issue with this is the following:
After the group is disbanded (or players left it / got kicked) who can access it ?

ThreeDots wrote:
|DJ| JOHN wrote:In such case, I imagine a new player or a troll, took my AA, wasted my rockets for fun by shooting them randomly in the air, and then disconnected with my AA titan on his back! That means I wasted my money and my team is left with no AA protection either.

or someone who didn't have the specialization tried to took the AT from the container and it ended up being on the ground and despawned - that is the most common case and it's quite bothering me... happens a lot with launchers and specialized weapons (especially sniper weapons and equipment)... I wonder if there can be something done about that...


Well either log these cases and police players on it or either make the dropped items go into the container instead of being cleaned up - which will result in a pretty chaotic container with a big list. Or limit how many items player can take in a time period? hm...
"If It Isn't Documented, It Doesn't Exist"

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#15 » Thu 11 Jun, 2020 10:13 am

GiPPO wrote:The items in private container could be propagated over to the shared one once the player quits.


First of Gippo thank you for your time and interest on this matter. I hope you implement a solution promptly.

Please do not propagate the items from the “private container” to the shared one when we disconnect. Make these items work like the stuff that are on us when we disconnect.

For example if I know I am leaving for a few minutes and I am coming back in the game, I would like to have my stuff in my “private container” waiting for me, just like the rest of my stuff in my vest and backpack, when I choose the same class.

If I know I am not coming back into that game, then I would empty all my backpack, vest, and “private container”, in the common container.

Regards
|DJ| John
Last edited by |DJ| JOHN on Thu 11 Jun, 2020 11:28 am, edited 1 time in total.
:nato:

User avatar
Elvis_FIN
Donator
Posts: 1627

Re: Private container @base

Post#16 » Thu 11 Jun, 2020 12:10 pm

If you make private containers, maybe make it only available to donators only? Little extra to donators. Maybe get more donators. It is not "pay to win" kind of feature. And very likely donators are players who play more here and are putting stuff in more wisely between private and shared containers.

User avatar
Miko_Raccoon
Community Member
Posts: 70

Re: Private container @base

Post#17 » Thu 11 Jun, 2020 12:12 pm

Sidenote idea regarding containers:

In public containers there are usually plenty of maps, radios, default body armor and helmets and other such items which we spawn with by default (most likely put in there by new players for a reason).
Would it be possible to automatically get rid of that default gear from the crates? Auto cleanup of such items would make it easier to navigate through the crates. I seriously doubt anyone needs maps and radios from these crates (unless they threw away their own.. but then they can rebuy for 10Cr another one).

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#18 » Thu 11 Jun, 2020 1:17 pm

Elvis_FIN wrote:If you make private containers, maybe make it only available to donators only? .


What an excellent idea! Well done mate! I totally support it!
:nato:

Pvt.Dick
Community Member
Posts: 70

Re: Private container @base

Post#19 » Thu 11 Jun, 2020 1:26 pm

GiPPO wrote:The items in private container could be propagated over to the shared one once the player quits.


GiPPO wrote:About group container: My design issue with this is the following:
After the group is disbanded (or players left it / got kicked) who can access it ?


GiPPO wrote:The items in private group container could be propagated over to the shared one once the player quits after the group is disbanded.


GiPPO wrote:Well either log these cases and police players on it or either make the dropped items go into the container instead of being cleaned up - which will result in a pretty chaotic container with a big list. Or limit how many items player can take in a time period? hm...

player from other class pick up from crate weapon they not allow to have
weapon is dropped on ground

solution not show weapon if not allowed so no drop on ground and no disapear of weapon

i vote donator get private container and donator gear stay in private after quit
i vote everyone get group container and group gear go in shared after group disband or all players leave group
i vote not show gear for other class

TheMasterofBlubb
PVP Warfare Admin
Posts: 724

Re: Private container @base

Post#20 » Thu 11 Jun, 2020 3:22 pm

The donator only private container might fall into the scope of server monetization.
So i would be very care full with donator only functionality.
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|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#21 » Thu 11 Jun, 2020 4:01 pm

I believe that “group container” is too much work for admins and not much of a benefit. The “common container” we already have is good enough for the team as a whole and also for a group.

I would recommend you Gippo, you focus your energy on “private container” and rest your case with “group container”.
:nato:

User avatar
darthinjecteer
Donator
Posts: 50

Re: Private container @base

Post#22 » Wed 08 Jul, 2020 11:04 pm

I think the question became kinda obsolete since the introduction of new class system.
My main concern was mainly about AT/AA and now there are quite a few players who can use them.

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Elvis_FIN
Donator
Posts: 1627

Re: Private container @base

Post#23 » Wed 08 Jul, 2020 11:18 pm

darthinjecteer wrote:I think the question became kinda obsolete since the introduction of new class system.
My main concern was mainly about AT/AA and now there are quite a few players who can use them.

Not totally obsolete. I have been playing a lot new AT role and when switching between AT and AA you still quite often lose other launcher and/or rockets. But of course situation is not that bad as before.

|DJ| JOHN
Donator
Posts: 108

Re: Private container @base

Post#24 » Tue 14 Jul, 2020 3:15 pm

I agree with Elvis.

I still need this as well guys. I would like as an AT guy to be able to switch from AA and AT, when my team does not bother to kill enemy ground or air vehicles. And 90% of the times when I go to switch back, say from AA to AT, my AT rockets have been taken by someone else. So please make it more fun for me and the likes of me, by using our own weapons that we have purchased with our own savings, and hours of gaming please.

Sincerely & respectfully
:nato:

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Reptile
Donator
Posts: 18

Re: Private container @base

Post#25 » Wed 15 Jul, 2020 11:36 pm

You can always buy a quad at base and keep it locked with your stuff in its inventory.

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