Global Mobilization

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[PAC] DRIVER
Community Member
Posts: 3

Global Mobilization

Post#1 » Sat 27 Apr, 2019 9:15 pm

Quick question. Will the contents of this DLC be added to the servers?

TheMasterofBlubb
PVP Warfare Admin
Posts: 392

Re: Global Mobilization

Post#2 » Sun 28 Apr, 2019 12:21 am

We will need to see how the new DLC policy will fit into EUTW. So maybe.

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Deathicael
Community Member
Posts: 116

Re: Global Mobilization

Post#3 » Fri 03 May, 2019 4:56 am

the "DLC" is an incomplete paid for mod essentially and has no aircraft
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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HaseDesTodes
Donator
Posts: 555

Re: Global Mobilization

Post#4 » Fri 03 May, 2019 2:29 pm

meaning that it perfectly meets A3 quality standards.

i bought it the first day and like what i got.
IMO it would work nicely with EUTW, but that won't happen for various reasons.

tulx
Donator
Posts: 24

Re: Global Mobilization

Post#5 » Sun 05 May, 2019 2:12 pm

I think that switching one server to Global Mobilization would be worth a try! It´s empty anyway.

3Hugger
Community Member
Posts: 242

Re: Global Mobilization

Post#6 » Mon 06 May, 2019 9:33 am

The EUTW policy is to keep the servers equal for various reasons.

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MarkoCRO
PVP Warfare Admin
Posts: 608

Re: Global Mobilization

Post#7 » Mon 06 May, 2019 10:48 am

Yes it wont be good for EUTW until they change CREATOR DLC strategy

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MarkoCRO
PVP Warfare Admin
Posts: 608

Re: Global Mobilization

Post#8 » Mon 06 May, 2019 10:52 am

This is info from DEVs about CREATOR DLC strategy
However, it does also mean that players who do not own certain Creator DLC cannot join multiplayer servers or play content that makes use of that DLC’s assets (e.g. its terrain or weapons and vehicles). In response to your feedback, we're currently investigating one last potential work-around together with the Vertexmacht team. However, we also want to be careful not to give out any false hope, since this might very well prove not to be a viable option. If it does turn out to be feasible, we should already make clear that it would be unlikely for this to be available for Global Mobilization's release on Monday April 29 (or, again, if at all).

Just to give some more insights into this, we're well aware that the optional installation and the multiplayer split between owners and non-owners it causes is not ideal and we recognize the limitations. After all, this topic has been a driving force behind Arma 3's original DLC strategy to date. Hence we completely understand that it might even be a deal-breaker for some of you running or participating in large multiplayer community groups. It's a trade-off that we had to accept so that installation size doesn't become a barrier to playing the Arma 3 base game for those with limited storage space and slower Internet speeds/data restrictions. This will become even more relevant in the future, which looks to bring even more official and Creator DLC with individual data sizes of potentially tens of GBs.


Code: Select all

Source: https://dev.arma3.com/post/sitrep-00233

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Dox
Donator
Posts: 114

Re: Global Mobilization

Post#9 » Wed 08 May, 2019 10:58 am

Global Mobilization is simply embarrassing , too buggy...

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