However, it does also mean that players who do not own certain Creator DLC cannot join multiplayer servers or play content that makes use of that DLC’s assets (e.g. its terrain or weapons and vehicles). In response to your feedback, we're currently investigating one last potential work-around together with the Vertexmacht team. However, we also want to be careful not to give out any false hope, since this might very well prove not to be a viable option. If it does turn out to be feasible, we should already make clear that it would be unlikely for this to be available for Global Mobilization's release on Monday April 29 (or, again, if at all).
Just to give some more insights into this, we're well aware that the optional installation and the multiplayer split between owners and non-owners it causes is not ideal and we recognize the limitations. After all, this topic has been a driving force behind Arma 3's original DLC strategy to date. Hence we completely understand that it might even be a deal-breaker for some of you running or participating in large multiplayer community groups. It's a trade-off that we had to accept so that installation size doesn't become a barrier to playing the Arma 3 base game for those with limited storage space and slower Internet speeds/data restrictions. This will become even more relevant in the future, which looks to bring even more official and Creator DLC with individual data sizes of potentially tens of GBs.
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