Can the server get said implementation to balance playercount? I'm not talking about the stacking of regular players but only about the playercount: People on joining have to go into the team with less players until they are within a general difference of about 2 players. So situations like 20v10 will less likely occur in the first place and if they would - because of mass quitting on the losing team - they will be decreased in time because if new players come they will be forced into the weaker team and thus balancing out the battle. Afaik even "cheap" KOTH servers have this implemented don't they? I'd say this a small fix to a very big and especially annoying problem in the mod. Me and some others hinted that they would even donate for this. Will you implement this?
This is topic is being discussed frequently (often on discord.me/eutw). Feel free to keep on sharing your thoughts and suggestions regarding this (active) topic (and others). Perhaps there is more insightful information on discord to keep track of as well.
Pushing topics as this one and provide (detailed) points of views are very welcome.