In this thread feel free to share your feedback about the new and reworked layouts.
The news article and the full list of layouts can be found here.
If you discover an error or possible improvement for any of the layouts, please be as specific as you can (layout name, location, the specific problem, etc).
- Beachfigh: Optimizations
- Dump : Optimizations, Object states and some objects realigned, base rotated & hidden objects around it.
Attempt to fix the clipping problems at Castle.
- Fixed: on some layouts, several buildings didn't have working doors due to disabled simulation.
- Stratis Valley : relocated some objects (rocks & 2 containers) and altered alignment of watchtowers, added cover at Valley flag, Optimized some Tower bunkers.
- BeachFight : Object aligment fixes and some objects removed, added bridge
- Athira Fields : Removed some rocks.
- Stratis Valley : optimized some bunker (Tower)s and rocks.
- Stratis Steinar : Community feedback : tweaked bunker (tower)s, removed some rocks and hidden some default placed rocks.
- Malden Mountains : removed some rocks
- Limni : removed some rocks and other objects
- Beachfight : Lowered rock count and made bridge smaller.
- Larche: removed some rocks
- Unfinished Complex : Added 2 connections based on community/designer feedback.
- Stratis Steinar : Removed more rocks, replaced by Wrecks, removed cave, mad the objective open.
- Narcos Airfield : added stairs around runway for ppl whom spawn under the runway.
- La Rochelle II : added stairs around runway for ppl whom spawn under the runway, Added disability ramp for Bender and also improved safety practices
- Athira Fields : lowered 2 bunkers at camp area.
- NorthWest : Lowered 2 containers at fuel station.
- Stratis Valley : Complete overhaul of Flight Control objective
- StreetFight : Removed rocks and decreased total objects.
- Kavala Rumble : small tweaks in placement to address community feedback, emoved rocks
- Kavala II : small tweaks in placement to address community feedback, removed rocks
- Beachfight : Replaced objects & tweaked island objective, altered the Aquanova island houses (damage building on hill problem) & tweaked Solar according to community feedback.
- Goisse : Community feedback : fixed floating light posts, statue and castle alignment.
- Malden Mountains : Precaptured objectives placed.
- Limni : Adjusted 'floating cars' at Junkyyard (depending on variable presence objects below them, corrected presence to prevent the floats).
- Zaros : removed floating diesel factory building and rusty tank.
Adjusted the spawn defense around them (h-barriers).
Lowered towers, replaced spawn cover around objectives and added a second repair point SE (other is NW) of center.
Some arrow signs were damage disabled - they got either placed close to a wall or damage enabled to avoid them stopping vehicles.
- StreetFight : Realigned many objects, lowered object count & removed rocks.
Altered objective: BEND, added 1 building Westside. Objective CP KORE: removed h-barrier in building and added a ramp at other building.
Widened the Town objective barricades so large vehicle can drive through.
- Dump : removed rocks at hilltop, altered 3 houses, removed rocks and little tweaks at synnergy, tweaked the jet model and the heli model at dump, replaced rocks spawncover with random wrecks at shed.
- Unfinished Complex: Realigned objects around the Neochori objective, placed stairs next to the unfinished complex itself and altered the road blockades, removed some misaligned stones at beach and realigned the plane and tank wreck next to the beach flag.
- Naval_Superiority : Removed vehicles and rocks, added sand ramp to the small bridge island.
- Bridge : removed rocks
- Goisse : Removed bridges, some buildings, rocks and 5 pier objects to lower object count. Reconstructed the construction objective to fix glitches.
- Larche : Rearranged rock formations and lowered total amount, added wreck spawn cover at airfield.
- Malden Mountains : Redesign of Lunar objective, lowered object count, tweaked rocks.
- Stratis Steinar : Optimized objective 'Steinar'. Added stairs at cliff. Airfields switched factions to match the base faction.
Entrance ramp of bunker replaced by concrete, dirt ramps realigned near canal walls. Lowered 1 house at southern objective for potential damage clipping on hillside.