In this thread feel free to share your feedback about the new and reworked layouts.
The news article and the full list of layouts can be found here.
If you discover an error or possible improvement for any of the layouts, please be as specific as you can (layout name, location, the specific problem, etc).
- Beachfigh: Optimizations
- Dump : Optimizations, Object states and some objects realigned, base rotated & hidden objects around it.
Attempt to fix the clipping problems at Castle.
- Fixed: on some layouts, several buildings didn't have working doors due to disabled simulation.
- Stratis Valley : relocated some objects (rocks & 2 containers) and altered alignment of watchtowers, added cover at Valley flag, Optimized some Tower bunkers.
- BeachFight : Object aligment fixes and some objects removed, added bridge
- Athira Fields : Removed some rocks.
- Stratis Valley : optimized some bunker (Tower)s and rocks.
- Stratis Steinar : Community feedback : tweaked bunker (tower)s, removed some rocks and hidden some default placed rocks.
- Malden Mountains : removed some rocks
- Limni : removed some rocks and other objects
- Beachfight : Lowered rock count and made bridge smaller.
- Larche: removed some rocks
- Unfinished Complex : Added 2 connections based on community/designer feedback.
- Stratis Steinar : Removed more rocks, replaced by Wrecks, removed cave, mad the objective open.
- Narcos Airfield : added stairs around runway for ppl whom spawn under the runway.
- La Rochelle II : added stairs around runway for ppl whom spawn under the runway, Added disability ramp for Bender and also improved safety practices
- Athira Fields : lowered 2 bunkers at camp area.
- NorthWest : Lowered 2 containers at fuel station.
- Stratis Valley : Complete overhaul of Flight Control objective
- StreetFight : Removed rocks and decreased total objects.
- Kavala Rumble : small tweaks in placement to address community feedback, emoved rocks
- Kavala II : small tweaks in placement to address community feedback, removed rocks
- Beachfight : Replaced objects & tweaked island objective, altered the Aquanova island houses (damage building on hill problem) & tweaked Solar according to community feedback.
- Goisse : Community feedback : fixed floating light posts, statue and castle alignment.
- Malden Mountains : Precaptured objectives placed.
- Limni : Adjusted 'floating cars' at Junkyyard (depending on variable presence objects below them, corrected presence to prevent the floats).
- Zaros : removed floating diesel factory building and rusty tank.
Adjusted the spawn defense around them (h-barriers).
Lowered towers, replaced spawn cover around objectives and added a second repair point SE (other is NW) of center.
Some arrow signs were damage disabled - they got either placed close to a wall or damage enabled to avoid them stopping vehicles.
- StreetFight : Realigned many objects, lowered object count & removed rocks.
Altered objective: BEND, added 1 building Westside. Objective CP KORE: removed h-barrier in building and added a ramp at other building.
Widened the Town objective barricades so large vehicle can drive through.
- Dump : removed rocks at hilltop, altered 3 houses, removed rocks and little tweaks at synnergy, tweaked the jet model and the heli model at dump, replaced rocks spawncover with random wrecks at shed.
- Unfinished Complex: Realigned objects around the Neochori objective, placed stairs next to the unfinished complex itself and altered the road blockades, removed some misaligned stones at beach and realigned the plane and tank wreck next to the beach flag.
- Naval_Superiority : Removed vehicles and rocks, added sand ramp to the small bridge island.
- Bridge : removed rocks
- Goisse : Removed bridges, some buildings, rocks and 5 pier objects to lower object count. Reconstructed the construction objective to fix glitches.
- Larche : Rearranged rock formations and lowered total amount, added wreck spawn cover at airfield.
- Malden Mountains : Redesign of Lunar objective, lowered object count, tweaked rocks.
- Stratis Steinar : Optimized objective 'Steinar'. Added stairs at cliff. Airfields switched factions to match the base faction.
Entrance ramp of bunker replaced by concrete, dirt ramps realigned near canal walls. Lowered 1 house at southern objective for potential damage clipping on hillside.
- Stratis Steinar: Altered the bunkerhill objective to minimize clipping options and removed vegetation from 1 bunker.
Altered the watchtower entrance at the bunkerhill objective and removed a rock.
- Goisse : Realigned walls, added ramps to damaged buildings states, so they won't float when damaged.
- Malden Mountains : Removed rocks from objectives, west base & boat repair points. Added canal walls to boat repair points & West base & NE airfield. Added 1 additional truck to the NW airfield.
- Narcos Airport : Lowered various buildings at the Narcos Comms objective. Community feedback: relocated repair points more central on the layout.
- Limni : lowered dome in Reseach objective.
- Malden Mountains : Adjusted Lunar, Winery & Vista building damage states. Removed Northern objective 'Beach', some other little touch ups.
- Malden Mountains : Relocated bunker at Rough Spot and hidden a tree.
- Sektor B : Added boatshops & realigned various small objects at storage.
- Sektor B : Relocated repair point from nowhere the west coast to Arudy.
- StreetFight : Added slum housing at Ditch objective and spawn cover on the heath field North.
- Stratis Valley : Rocks removed.
- StreetFight : Relocated the central objectives, to accommodate community feedback.
- Added additional map markers (mostly rocks) to all maps.
- Streetfight: removed a floating stone at the 'Crash' objective.
- BeachFight : Improved building damaged states, lowered total amount of buildings.
Tweaked the staircase of House @ solar objective (standard BIS house).
Tweaked the solar objective (reported house glitch & added cover at solarfield)
Added ramps to the bridge, for access from the water.
- Limni : Lowered a building at Limni Factory, realigned various objects & placed several sheds as MHQ hide spots on several objectives.
- Stratis : removed some rocks & 2 floating bunkers/shelters.
Rearrangement of connections to eliminate the Forest choke point. And relocated the forest objective for the equi-distance.
Added spawn cover to the Drop Off objective.
- La Rochelle II : Added stairs to the Tanoa National Park objective.
- Unfinished Complex : Raised house @ forest objective, removed rocks @ unfinished complex and altered some wrecks, set variable presence.
- Therisa : small tweaks on wrecks & added construction side North of Therisa.
added repair points to Selakano & NW airstrips.
small tweaks to compensate for the default BIS military walls damage states at the Zaros Outpost objective (floats).
- Malden mountans: Small tweaks
Lowered Lunar radar dome and tweaked various objects near the Lunar & Monument objectives.
- Athira FIelds : removed 1 hangar from and tweaked the other objects at the Saltlake airfield.
lowered total object count, placed rock markers.
- Narcos Airport: Tweaked airfield objective cover & realigned a h-barrier at the Hotel Island and relocated the NW airfield to the Lijnhaven runway.
Added sandbags to stairs and map markers, to locate the stairs around the airstrip.
- Zaros : Altered Dam and Edessa (small tweaks to spawn cover) and changed the objective name Theresia into Therisa (to match the name on the map).
- Dump : Various small tweaks, removed 2 simple objects, few rocks.
- Sektor B : Added objective on the Military island, boatshop on Northern island and heli pad East of Sektor B island.
Added pier object marker East of Sektor B.
- Pyrgos Freedom : Realigned objects in Faronaki & Radar station.