We are trying to find an improved and therefor more accurate balance by gathering data regarding the rotation balance and we try to filter and translate the data to a functional rotation balance.
Below sample image gives an impression of the data-set in the past (although it is not an actual 1 to 1 parameter set, it gives a general impression of what we are cooking up for the new rotation - yet to emphasize: this is raw (outdated) data, this will vary on a day to basis and is not the actual results themselves, take this with a grain of salt!).
The layouts implemented in the rotation gets checked on an ever increasing higher standard, while at simultaneously the balance demands increase as well.
Resulting in an overall judgement of layouts as a set, rather then any layout solely as a single asset.
If we can get this done and push through to the servers, we can then further tweak the variables as we need to or see fit.
But first we need to tackle the hurdles that still lay between rolling out the new rotation and the present status of development.
This is a little view behind the curtain of the inner workings of EUTW, to show that we actually are trying to improve the rotation.
Yet I understand that does holds no value to the community needs as is.
But also remark that we did not come up with these balance factors or set any goal lightly.
After all the intention to have a working strategy that will stand longer then one rotation change and must help us to gather better data then before.
Please bare with us, while we try to work with the fine details and try to iron out the wrinkles.