Well, John, we must admit that a player's effort is really hard to define sometimes and quite impossible to do it by scripts.
My contribute is often barely clear to the team I'm playing with.
Normally, asa I enter the game, I start to understand the situation: are we reactive defenders, are enemy compulsive attackers, enemy and friendly current combat style and so on. Every aspect to define asap the crucial question every player should be keep on asking to himself along the whole game duration: "what is the best action I am supposed to do, now? ".
The placing of an MHQ is hard to valutate: the succes of its positioning is totally timing depending. You move it there now and your team will lose two flags at the same time, you move it after one minute, in the very same position, and your team will gain two flags !!!
Thus, there are moments you shouldn't move that MHQ and others you must. How can a script be able to rcognize the proper momentum ?
Also, how can you valutate, e.g., my contribute when I am standing in unexpected positions waiting ages for the enemy to attack a remote vulnerable flag we have? I normally make really low scoring but I always try to be the biggest problem enemies have, constantly, regardless my scoring.
Yesterday I stopped 4 huminbirds from attacking and two of them thanks to the voip intel we were sharing. How can a script recognize that? So, the best and only working reward system we have in order to keep teamplaying high is to say "thank you" or "good job" on each action made. Teamplay is also so invisible, sometimes.
Grebo and many other players are such a good pawnee pilots that they are constantly joining blufor to fly that model.
I wonder myself, now: can a script be able to reward them for joining the other side when blufor is available ????
EUTW pvp offers hundreds of chances per game to make yourself a clue of what is it about. Players are quickly brought to understand their affinity with it. It's called 'natural selection'.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois