TheMasterofBlubb wrote:Removing Titan AT would make all MBTs almost undestroyable... (and the Vorona the only Tandem HEAT)
Well, maaws and vorona are pretty op, I can literally 1shot mora, for example, with HEAT maaws rocket
Let me guess : no cage armor? and thats what i mean. If you are using cage armor or even Reactive Armor like in Slammer UP, Kuma or T100 or 140, you are literaly wasting the first rocket completly with the MAAWS and if the Crew is skilled a bit they will give you a different cage part next so you probably lose a second rocket not doing a tiny bit of damage.
The vorona is a Tandem heat just like the Titan (the only difference is range and guidance). The vorona will penetrate a cage and still one shot a mora. But as to the Titan the vorona cant do a top attack.
So a cage or reactive armor is effectively lowers you penetration rate on tandem heat and disables single heat completely. If you have a Kuma for example you have a enourmous front armor (havent testet the new CSAT tank, but it should have even more). (as a Funfact on a distance of higher than approx 2.5km a Kuma cant penetrate a Kuma through the front lower armor with APFSDS, what is exaclty what a Leopard A6 is capable of).
The rework of Heat ammo in arma changed the way how HEAT gets calculated. its effectively getting converted into a HE detonator and a simulated penetrator(that is actually a AP round with higher air friction).
if i remember correct the single HEAT gets a 80mm penetrator the Tandem gets a 180mm one. So after about 2m the penetrator despawns.
Now you have reactive armor that decreases the penetration capability of a heat charge. So at some point a Tandem charge at a bit steeper angle wont penetrate a Kuma front anymore. At this point you can use top attack to minimize the penetarted armor.
Now we have a sneaky missile thats pretty cheap that can even one hit a Mora with a cage: the NLAW. (doent help against Slammer UP and CSAT tanks though they have top reactive armor and NLAW is single HEAT).
So now you have like written somewhere higher in this thread:
A MAAWS / RPG 42 that is versatile and fast to use.
A RPG 7 cheap and dirty but restricted in damage.
A NLAW that is quite short range (~1km) but is capable of one shot a MIP with cage armor or even disable a Tank without top reactive armor and has lock on fire and forget.
A Vorona (Tandem-HEAT) that is limited in range (2km) but has the capability of actually fighting a MBT, but requires you to stay on target till hit.
A Titan AT (Tandem-HEAT) that is not really limited in range (not sure though but its way over 5km). It can lock on and Fire and forget in direct attack and top attack. It can also do a manual guidance but its a differnt one than the vorona.
NOTE: With the smokes on the commander seat you can "flare" away the Locked on the incoming Missile.
The prices are approximately set to those types of pros and cons.
Removing one of the launchers will make a domino effect on the other ones.