M.O.R wrote:whenever we are attacking something..the squad gets reduced way too quickly..people really dont like that..
As solo player I love it though
Back in older arma games all kills were crits, there was no reviving, and with no armor plates all it took was 1-2 5.45 / 5.56 hits to kill. I surely miss those days that are never to return.
I still remember pre-crit days on eutw. I'm tank gunner, I see enemy infantry - I open fire. 125mm cannon shell to the face, nice hit. But the guy is revived by his teammates so I fire another shot to the face and we repeat until my tank is out of ammo. Great experience
Artillery was useless too. Similar with infantry fights at flags. I'm last defender on flag, 50/100, but I see that help is on the way. Meanwhile enemy CSAT team approaches through open field, they are members of one clan. I killed 4 enemy guys, but 5th got me (his "dead" comrades would obviously report my position since "dead" people can hear and see, their purple markers are also indication of where ei can be located), and within 10s all these 4 enemy guys are alive again. Flag is captured, stackfor wins once again, gg
"Killing" them was useless waste of ammo, it would be better to stay and hide to slow down ticking. With crit feature players may tend to act more suicidal because being killed means that he may be back alive in same place after 5s of reviving. The risk of crit hit isn't high, it's somehwere around 25%? (stats are broken atm so can't check this now). Some players are more/less lucky than others but it's still not uncommon to see player being revived 4 times in a row.
I'm writing this because there is always another side to the coin. I can understand the frustration of crits.. Random spray crits or similar stuff that doesn't involve anyone's skill (like random projectile that missed its intended target and hit me instead). When I used to play with squad mates crits were often breaking our squad, that's correct. We found out that best experience for us was using the same vehicle so if we die - we die all together. Another solution was that those of us who were critically hit just waited at base, studied the map to help others etc, there's always something to do when waiting for friends. We also took for granted that being hit = being dead/back to base. So if someone was only "killed" with possibility for revive - that was a bonus and unexpected thing. That way we weren't dissapointed with crits.
At the same time it seems that majority of players are solo random players (at least on Blu) and crit helps us a bit.
Fixing these things sounds amazing:
1. less frustrating spawning
2. teambalance handicaps
3. fixing layouts to reduce stalemates
4. reducing dominance of guided weapons
5. encouraging ground vehicle usage