It's time to replace Critical Hit
So incase part of your squad survives you want to revive everybody and continue in full strength no matter you got a headshot. I don't know whether that makes squad play too strong. Do you disagree?
Limdi, as you can see there is already a thread about criticl hits and, let me tell you, MANY REG PLAYERS get pissed of this feature simply because is prooven that cons are overtaking the pros. Crit hit was a good idea which tried to solve the problem you know well in terms of endless fighting episodes.
I quoted you here so that you can take a look to different opinions highlighted in the past, so far, because it seems you haven't read these posts.
Crit Hit activated.
You go to attack a flag with your previously organized 5 players squad, you drive your truck or you ask a pilot for an insertion, whatever, it takes 5 mins to be there, then you approach the flag and 2 of you get crit hit by overpowered AI, one actual enemy spawn right behind you to defend and surprisely got another 2 crit hits on your squad. Now you are alone, the connected flag you own is under attack: what are your killed members supposed to do? They will go there defending with the rest of the 29 players (no other attack windows are opened atm) and your action is fucked up right from the scratch. Yes, none of your team will come to support you because they see there is only you there. The enemy who came to defend will not care about you because he knows 1 unit will be not a problem and will go attacking the connected flag leaving you capture at 1 tick speed. Your organized squads last 3 mins whatever you are attempting to do, currently. Nobody is interested to play as squad this way coz teamplay is worthless ! Do you agree? 90% of good old players did, up to the point they raged, got banned and or quit EUTW. It would be nice to open a forum page called 'reasons why you are not playing EUTW anymore', seriously.
Let's get deeper in this crit hit feature: surely the principle is good and should bring more realistic situations in order to limit the enemy chances to insist with an assault after being heavily wounded in action but we all realized by stats that this feature is a bit weird. Many many times you may get crit hit few times in a row, no matter the enemy weapon, distance or stamina. Many times I got critical hit by a soldier who suddently stop after running for mins and one-shot me with a fucking low caliber while I'm not able to do that neither with an entire mag. I would understand it occasionally but this is a too frequently repetitive luck. I'm still sure some players found a way to bypass anti-cheat system and use kinda aimbot script.
What admins should have tried before the Crit Hit feature is
1) limit the time for being revived by normal soldiers to 30 sec.
2) extend up to 90 sec the time for being revived by a medic giving more credits to him for action made in attack/defend areas
Now, Limdy, put youself in the defender's shoes and let's evalutate the example again with no crit hit feature.
Crit Hit deactivated / 30 sec. for being revived by a soldier / 90 sec. for being revived by a medic
Your flag is under attack by a squad, you know there are not MHQs there coz your UAV-operator saw the insertion by chopper and warned you. Your team should better not to underestimate the case now. The squad is attacking with 1 medic at least for sure since is almost mandatory for such an action without respawn vehicle ( teamplay is now grant in these condictions). 2 of the squad get killed by AI and they will be revived by close mates (members now try to stick togetehr or only medic will be MAYBE able to revive them before respawn). The 5 members squad is still all alive and you spawn there to defend the flag. You spawn right behind two of them and kill them both. Now you hide, call for support and mark where enmies are for your incoming mates. You wait for the 3 left to revive but they are searching for you. 30 secs are passed and they did not revive. Is their medic still alive? Bodies are still there so porbably, yes. There is a medic. Finally you see the medic out of the circle ( he was standing in safe position to survive waiting for you to being killed). You kill the medic but the 2 wounded players do not respawn: there is one more medic left alive for sure. The two left players kill you and now you need to be revived. You call for more reinforements. They come and clean the area. Flag is safe but because players know is better to respawn and defend even if only a group of 5 is coming and only 2 are defending.
IS IT BETTER TO HAVE STALEMATE DUE THE FACT TEAMPLAY IS WORKING AGAIN OR DUE THE FACT NO ONE OF BOTH TEAMS CANNOT START ANY ACTION AT ALL BECAUSE IS WORTHLESS ???
Think about, Limdi.
"When taking part in a discussion, the most difficult thing is not defending your opinion, but knowing what it is in the first place." André Maurois