Share your Tips with Newcomers and old Vets!

PVP Warfare forum for discussion, suggestions, and bug reporting for current and upcoming versions
Hyppocabana
Community Member
Posts: 1

Re: Share your Tips with Newcomers and old Vets!

Post#76 » Tue 26 Jun, 2018 11:09 am

As a veteran newbie for the new newbies : buy a GPS !

My first buy in EUTW servers is always a GPS (found in items/gps; default activation key: "j")
it allows both easy navigation around flags + a first way to check fire (as friendly fire was my worst experience when first joining the servers)

Cherokee
Donator
Posts: 3

Re: Share your Tips with Newcomers and old Vets!

Post#77 » Sat 20 Oct, 2018 11:05 am

Good tips Dee.

Regarding marking enemy positions, the enemy color makes the most sense, and yes it is very underused.
Anyway, yes it is better to go with black than just random colors. They need to make sense (enemy color for example).
And veterans please don't interfere if someone is using the correct color for enemy markings, just because you are "used to" black ;o)


I'd like to add a crucial tip, ALWAYS use 'Time Stamp' when marking enemy positions, or other time-relevant intel. Otherwise the team wont know if the tank was there an hour ago or a minute ago. Someone can go looking for a blown up APC for 20 minutes for nothing, for example.
Time stamps really makes all the difference.

Emil
Community Member
Posts: 5

Re: Share your Tips with Newcomers and old Vets!

Post#78 » Sat 20 Apr, 2019 10:12 am

And you can easily find the common time on top right of the map -
So look the time stamp on the mark, check the time on top right, and act.

I also feel we should do more team play and constitute squad. Ask to join or purpose to build a team. Do not hesitate to ba'd and dispand team following action. Like, if an attack is planifiés with paradrop, all the guy in the chopper should join in a group. And disband when action is over.

3Hugger
Community Member
Posts: 242

Dosed Communication triumphs!

Post#79 » Sun 21 Apr, 2019 9:58 am

Dosed Communication triumphs!

Using groups is indeed, if you combine the previous few posts, very inflexible and stagnating if not used wisely.

Take the effort to create, join and leave groups on the fly. You fight in 'Lakka', then join a group focused on 'Lakka'. Leave the group as soon as you are required to help out in 'Castle', see if you can find a group there.

I want to emphasize, the use of groups in a flexible manner is a skill most veterans do overlook or are completely unaware of.

If we have an open group with 5 players, the darter person can jump in and provide information for the time being.
The darter operator can leave the group to provide intel to other groups in different locations. This way not all darter information has to go over the side channel, bothering the whole team, for information that is just for 1 specific person, trying to counter enemy strategies at a certain region.

But to make the best use of communication and groups, one would also be able to have a decent group leader whom can communicate with a very good communicative group, relaying information as moving as a group.

In this fashion, a darter operator can use the COMMAND channel to relay information, so only the group leaders receive the darter information. Which in turns leaves the group leader up to the task to relay all the information in an effective manner, costing valuable time and lacking second to second updates on a personal level.

If a darter operator has to inform too often regarding information that is not particularly helpful for some players, they might mute the darter operator, without the darter operator knowing, creating an influx of information which is lost in space, trying to talk to the mutes.

Above nothing else, I consider communication to be the most crucial ingredient to be able to withstand any enemy team, let alone the chance to be able to actually defeat a (more) powerful enemy.

A team consisting of solely newbies with little to no EUTW experience with some (or under the) guidance of a skilled & communicative veteran, can triumph over a team consisting out of many non-communicative lone-wolfing incommunicable veterans.

Accurate dosed communication & the fast and swift act on intel is worth far more then a hand full of veterans out of touch with their team.
Last edited by 3Hugger on Sun 21 Apr, 2019 10:34 am, edited 1 time in total.

3Hugger
Community Member
Posts: 242

Re: Share your Tips with Newcomers and old Vets!

Post#80 » Sun 21 Apr, 2019 10:33 am

A secondary piece of advice for the none-groupies, the new, the introvert and the lonewolf:

If you do not want, or can't be part of a group for what ever reason, you may be lacking out on information shared over the command channel. As only 'team leaders' aka 'commanders' will hear the command channel information.

Create your own group (which you may lock if you prefer, so others won't join your group, unless you invite them). Being in your own group, whilst being in a communicative team, you may hear COMMAND channel chatter, which you would have missed if you were not in a group!

Even when you are not part of any group of teammates or if you are a complete lone wolf:
The COMMAND channel is GOLDEN when you have a team with 1 or more functional groups!

So create your own group and sit there alone: you may pick up some essential to know information.
Last edited by 3Hugger on Sun 21 Apr, 2019 10:37 am, edited 4 times in total.

3Hugger
Community Member
Posts: 242

Re: Share your Tips with Newcomers and old Vets!

Post#81 » Sun 21 Apr, 2019 10:34 am

That said:

Teamwork includes everyone of your team, including the new players and the obnoxious veteran, they are ALL part of (Y)OUR team.

Did you know that you can buy gear at the base flag, but also limited gear for increased prices at objective flag's owned by your team?
Did you know you can fast travel via the base flag and any of your teams' uncontested objective flags?
[ Look at the flag, scroll, Fast Travel ]


Then share this information with newbies, we loose many new players, just by the fact that they do not know how to move through the field efficiently, thus leaving them buying ATV"s at base or driving a MHQ, as it is the only vehicle available to them. Help new players, in a kind informative manner, I know for a fact that many of you started out just as many other new players do: not knowing what to do, you got help and are still around here playing, you can make that same difference for other new players: help them: COMMUNICATE with them, provide the most essential information in a kind manner and be patient. You can call them out once they start to beat your ass! But until then: be patient and make them our best new generation by helping them by sharing information: COMMUNICATION IS KEY!

And did you know new players may know far more then you do, being new to EUTW does not mean they are new to live itself. If you help them, they might help you in a similar fashion: we all may learn and benefit.

Emil
Community Member
Posts: 5

Re: Share your Tips with Newcomers and old Vets!

Post#82 » Mon 22 Apr, 2019 10:09 pm

I'm trying to bring new players to eutw, best mod for Arma, far in front of koth...

Sandman
Community Member
Posts: 1

Re: Share your Tips with Newcomers and old Vets!

Post#83 » Fri 10 May, 2019 10:23 am

Hi guys. I love this mode but i have a question. Why you don't get money for destroing eMHQ with heli? When you destroy it with explosives you get 2500,-- but with SKALPEL or other missles it's 0,--. Why?

3Hugger
Community Member
Posts: 242

Re: Share your Tips with Newcomers and old Vets!

Post#84 » Fri 10 May, 2019 10:55 am

Tanks and attack helicopters can carry a lot of destroying capability with them and have relative fast movement and/or great defensive means of protection (movement/armor/range).

Imagine a round when you have 6+ helicopters flying around, there won't be an MHQ around to destroy, as the opponent team won't drive the MHQ anymore as every MHQ leaving the base is instantly killed.

A foot soldier can only carry so much and carrying more load equals slower pace of movement, but also rearming will take more effort to do by foot, then it is for instance with an attack helicopter.

The whole team can contribute easily to rearming vehicles (jump in and buy the service required for the owner / driver of the vehicle). While the attack killing machines can endlessly kill the opponents, while never actually contributing to the game it self (purpose is attacking and capturing every circle, while defending the circles your team owns).

Vehicles do not necessarily have to contribute to this, as players often just like to fly or camp on a hill in a tank.

While the brave foot soldiers actually attacking and defending the circles then just become bait.

While there are many factors at play, based on these and/or other past affects of gaining and loosing money, the current vehicle balance came was decided upon as it is right now.

If you want to make money: deserve it by getting team support or making it yourself on your bare foots attacking & defending circles. High risk jobs pay more then low effort ones.
Destroying MHQ's is a team perk.

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