Ingame life is dynamic value.
Sometimes it's really high so all u have to do is hide and hope no one will find you. Sometimes it's really low so u can do silly things ^^ Rush alone vs 10 ei or suicide blow uself on enemy mhq
Dynamic value of ingame life is very important to understand. Understanding dynamic value of ingame life can help u make a good decicion In tense situation and this can benefit your team.
EUTW gamemode gets more complicated by time. Players who play from long ago learned gamemode step by step. New players now face all new and old features right from the bed. So thats why new noobs looks worse than old noobs ^^ but its just an illusion
Old and new noobs pretty much the same bad ^^ New noobs simply have more things to learn and understand ^^
When there was no cap on flags points. It was old rush style. If enemy team rush in ur circle, lets say 15 players then u fucked if u alone. You ingame life just nothing.
If u manage to hide in circle so points drops by 14.
If u got killed so points drops by 15.
Difference so small, so if u left alone ur ingame life is just zero.
You dont need understand ur ingame life value in this situation at all ^^
Ez for any noob to understand ^^ You alone vs 15 ei. You dont rly care what to do
u dont need even think. Flag will be lost anyways.
But now there cap exist. Max points drop is 4. Gamemode bit more complicated than before.
So even if in circle 10-15 ei then points drop just by 4.
And if u left alone in this circle with 15 ei then points drops by 3. Its 25% difference. And in tense situations this can be very significant diference.
When flag under 75 and ur team drive mhq to this flag then u can just hide and slow down capturing. You make chances to save flag slightly better just hiding in circle.
So in this case ur ingame life value is high and there is not much sense to go fight enemies.
But this can be not so ez to undestand for a noob
and noob can go fight cuz he think "i alone vs 15 and there no chance to win fight but at least i will catch some fun killing couple enemies."
In another situation u left alone and u just hide. Flag drops by 3.
No any reinforsments coming to help u save flag. But ur team trying to capture enemy flag that connected to ur flag. So again ur ingame life value is high and u can just hide in circle and it can be big impact on result of this tense situation.
But if there no any backup coming to help u save flag
And no any connected enemy flags under attack.
Then pretty much no matter how long u can hide. Your team prolly will lose this flag anyways. So u can try go fight vs multiple enemies. Chances low but ur ingame life value is also low. So u risk to lose nothing and u have small chance to save flag
More simple example is when u going for enemy mhq.
You rly close maybe 50-100m. And u see enemies spawn on emhq. You dont rly want to attack them. You ingame life value higher than enemies ingame lifes value.
But when u put c4 on emhq then value of ur ingame life drops immediately to almost nothing ^^ and u can just suicide uself on emhq.
When u attack then ur ingame life value depends on how many friendlies in enemy circle and how fast points going down. How many points left and do enemies have mhq close or not also matter.
If u alone in enemy circle and lot of friendly campers around then its just bullshit attack
And ur ingame life value low. Just one enemy who hide in circle can block capturing.
So doesnot matter if u die or u stay alive for some time and kill some ei
Anyways result the same. Flag points not going down.
But if all these friendly campers somehow deside to go in circle.
And now u in circle with 15 more friendlies then ur ingame life is low ^^ Enemy flag will be captured anyways prolly. But cuz we make big attack then some of our flags lack of defence. So ur ingame life will be more valuable there not here.
You can play more risky and if u die u can spawn for defence at another flag.
You can just respawn.
Your team dont rly need 15+ ppl in enemy circle when flag points under 75 and almost all ei got killed.
All ei got killed so after 1 min at base they all will spawn somewhere ^^ prolly at their mhq that close to some our flag. But defence will be weak cuz 15+ ppl seating ducks here in enemy circle. So respawn will be good idea.
Ofc if u stay then u recive money and if u respawn then no money. More money good for team.
But enemies who gonna attack another flag will recive money too ^^
So if u respawn then u team get less money. But u respawn at another flag and u kill some ei. So they also resive less money ^^
If not all campers go in circle. Lets say 3-5. So with you it's 4-6 ppl in circle. Then ur ingame life value high. And u need to play carefully.
Another situation when u left in friendly circle alone. Emhq down some time ago and just 3 enemies left. Flag points drops by 2. And just about 30 points left.
No any reinforcements coming to you. No any connected enemy flags under attack with same low points.
So you going to try save flag by uself.
You killed 2 guys and they were in different sides of circle area.
Ur ingame life value going up. Cuz now just 1 ei alive and flag points froze.
Your team have more time to bring reinforcements.
So u dont rly want to go fight last ei and risk to die.
But 2 ei dead bodies in different sides of circle.
And if last enemy revive one of them then points will go down again. And after revive u have to fight vs 2 ei at the same time cuz now they prolly will stick together.
So what to do?
You can risk and go search last one enemy. So u can catch enemy when he moving to one of the dead bodies.
But if u not lucky then enemy can revive any dead body ez.
You can camp one of the enemy dead bodies ^^ It's a coin flip.
Enemy have to gamble what dead body is better for revive. Prolly fisrt dead body is better choice. Dead bodies at different sides of circle. So when u killed 2nd guy then 1st dead body save to revive for some time.
So if enemy think that way. He will go for 1st dead body. And if u will be fast enough u can catch him on the way.
But enemy can think another way. And he just dont want go to revive anyone. So u making noice when u moving from one dead body to another and u can be ez target
There is no right answer what to do. You just have to gamble
And no matter what u choice to do, ur ingame life value is high. And u should be careful.
And all this situation much better when u shoot in head ^^ So last enemy have nothing to revive ^^ So u can hide and wait reinforcements
Now what to do is problem for last enemy ^^ not for u.
These few examples just needed to show that in game many aspects to think about. And ingame life value one of them.
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.