Announcement

Post your questions, solutions, ideas about Arma mission editing, scripting, modding, etc.
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Michael_McCloud
PVP Warfare Admin
Posts: 1027

Announcement

Post#1 » Thu 26 Oct, 2017 8:57 pm

Trailer:

Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.

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durak_ivan
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Posts: 174

Re: Announcement

Post#2 » Thu 26 Oct, 2017 9:24 pm

good looking :)

man the music in the video :biggrin:

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Michael_McCloud
PVP Warfare Admin
Posts: 1027

Re: Announcement

Post#3 » Sun 29 Oct, 2017 12:56 pm

Thx Durak :)
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.

User avatar
Cobold
Donator
Posts: 262

Re: Announcement

Post#4 » Fri 03 Nov, 2017 11:14 am

That's bold. Hoping to check this out asap.
Recon Raccoon Squad
Hazardous Mouse wrote:First reason why its may looks like before was better is ^^ just cuz we were worse before than now.

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Michael_McCloud
PVP Warfare Admin
Posts: 1027

Re: Announcement

Post#5 » Fri 03 Nov, 2017 11:30 am

GiPPo i so kind and review it (probably changes much stuff) and then it goes online.
I don’t know when but I’m curious how it will play. I put a lot of work in it. So hopefully it will play fine :)

And thx Cobold
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.

mik
Donator
Posts: 84

Re: Announcement

Post#6 » Fri 03 Nov, 2017 2:20 pm

Don't know how much fps all those object will eat (already pointed by others) and the layout connections.
Beside that looks like good solid work, the islands are very interesting, lot of places for defense/attack cover.

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Michael_McCloud
PVP Warfare Admin
Posts: 1027

Re: Announcement

Post#7 » Fri 03 Nov, 2017 2:24 pm

Yeah... I hope they doesn’t eat too much performance :/....

I will add an Layout overview later when I’m home from work. So you see the layout completely.

mik wrote:Beside that looks like good solid work, the islands are very interesting, lot of places for defense/attack cover.


I wanted to make an Layout where both, Defenders AND Attackers, have enough possibilities to cover.
So no Spawnrape... hopefully.

To take control of an sector or to defend it is hopefully also more skillbased.
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.

User avatar
Michael_McCloud
PVP Warfare Admin
Posts: 1027

Re: Announcement

Post#8 » Fri 03 Nov, 2017 4:53 pm

Full Layout:
Image

Close Look:
Image
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Once more into the fray.
Into the last good fight I'll ever know.
Live and die on this day.
Live and die on this day.

Wezhewgriew
Community Member
Posts: 1

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