DragonfyreEDEN

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Hubert
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Posts: 63

DragonfyreEDEN

Post#1 » Sat 20 Feb, 2016 5:25 pm


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[PAC] VOY
Community Member
Posts: 16

Re: DragonfyreEDEN

Post#2 » Sun 21 Feb, 2016 11:58 am

When allowed on EUTW servers?

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void
EUTW Management
Posts: 6714

Re: DragonfyreEDEN

Post#3 » Sun 21 Feb, 2016 12:04 pm

We need to first take a look at it to see if there are no performance issues at hand - I am very cautious when it comes to that, JSRS has a bit of a negative connotation when it comes to performance.
(It spammed the RPT and overall performance of our servers, altough it claimed to be only client side)
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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GiPPO
EUTW Management
Posts: 7121

Re: DragonfyreEDEN

Post#4 » Sun 21 Feb, 2016 12:14 pm

Added key (with new CBA as well), will be live on next server restarts -> probably tomorrow.

I'm positive about this addon, because I also checked the previous version, which is not having any network code, so I assume this won't either. I will check it though, but it is probably fine.

Will update the allowed modifications thread when it's live.
"If It Isn't Documented, It Doesn't Exist"

Hubert
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Posts: 63

Re: DragonfyreEDEN

Post#5 » Sun 21 Feb, 2016 1:54 pm

Thanks a lot :)

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GiPPO
EUTW Management
Posts: 7121

Re: DragonfyreEDEN

Post#6 » Mon 22 Feb, 2016 9:39 am

New CBA and DragonFyreEden is live. Deleted old keys, so make sure you update.
"If It Isn't Documented, It Doesn't Exist"

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void
EUTW Management
Posts: 6714

Re: DragonfyreEDEN

Post#7 » Sun 22 May, 2016 4:31 pm

After noticing a huge increase of rpt spamming from JSRS again, we decided to remove it.
Excerpt:

Code: Select all

Line 957: 11:11:23 Sound: Error: File: dragonfyre_p_weaponsounds\noises\fs2000_firemode.wss not found !!!
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   Line 55370: 13:45:29 Sound: Error: File: dragonfyre_p_weaponsounds\noises\emr_firemode.wss not found !!!
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   Line 56764: 14:38:28 Sound: Error: File: dragonfyre_p_environmensounds\explosions\activet.wss not found !!!
   Line 56765: 14:38:35 Sound: Error: File: dragonfyre_p_weaponsounds\reload\khaybar_reload.wss not found !!!
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Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

User avatar
Xodius
EUTW Management
Posts: 2312

Re: DragonfyreEDEN

Post#8 » Mon 23 May, 2016 6:49 am

void wrote:After noticing a huge increase of rpt spamming from JSRS again, we decided to remove it.
Excerpt:

Code: Select all

Line 957: 11:11:23 Sound: Error: File: dragonfyre_p_weaponsounds\noises\fs2000_firemode.wss not found !!!
   Line 990: 11:14:25 Sound: Error: File: dragonfyre_p_weaponsounds\reload\fs2000_reload.wss not found !!!


I knew this was going to happen and has probably been the case with a lot of the redchains we've had as well.
ImageImage
Image

Hubert
Donator
Posts: 63

Re: DragonfyreEDEN

Post#9 » Thu 26 May, 2016 1:49 pm

Yep without the game runs better. I hope LJ don´t stop soundmodding for arma3.

M.O.R
Banned
Posts: 1008

Re: DragonfyreEDEN

Post#10 » Fri 03 Jun, 2016 2:39 am

I gave him the code void posted above..because he really wants to fix it, and I really want to use it again ;) .. another guy said this too:

Acutally, such RPT spam happens on my group's server too (though we don't call that a spam, lol), and it never causes any visible acutal problems. After we put JSRS to the server mod load list, those "sound not found" are gone. Seems that reloading sound, fire mode changing sound, weapon dry sound, explosives activation & deactivation sound are those giving rpt errors. So maybe, just may be, the server can load a "dummy mod" with these minimum required sound files packed together (no config files at all!), so that the spam are defintely gone.

User avatar
void
EUTW Management
Posts: 6714

Re: DragonfyreEDEN

Post#11 » Fri 03 Jun, 2016 6:33 am

Well that is interesting, but DynaSound has no issue in that regard, so it is possible to fix it mod wise without having to go over so much trouble for the server.
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

M.O.R
Banned
Posts: 1008

Re: DragonfyreEDEN

Post#12 » Fri 03 Jun, 2016 5:26 pm

yes I know.. I will follow the development and tell you when there's a solution without any consequences for the server

M.O.R
Banned
Posts: 1008

Re: DragonfyreEDEN

Post#13 » Fri 17 Jun, 2016 2:58 pm

Ok. the rpt spam problem is solved now. He created a server sided addon, which stops the rpt spam and provides dummyfiles for the server, so he's not freaking out, spamming the rpt..There's one guy leading a large group at the BIS forums, he actually tried it out first and gave Jarhead the hint for it, all gone, no more rpt spam, nice performance, no issues.. Could we try that out aswell?? I really miss the nice sounds.

Files for the server: http://jsrs-studios.com/1.%20JSRS-Studi ... 0Files.rar

I say again: Add me on steam void or nyles: mor187 . Do it on an empty server, I hop on it.. shoot, reload change firemode 'n stuff and we check the rpt, so you can see yourself that it's gone... It is such a great soundmod, helping him with the solution is a must, regarding the amount of time he put in there.

User avatar
void
EUTW Management
Posts: 6714

Re: DragonfyreEDEN

Post#14 » Fri 17 Jun, 2016 7:55 pm

I won't add that to the server...
The inital problem is still here, just because he provides dummy files for the server does not solve it in any way.
The inital issue is that DragonFyre broadcasts over network to all other players, even if they don't have the addon.
Sorry to say, but this is a client side addon and should not have to broadcast anything - DynaSound does it, so he should be able to do that as well.
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

User avatar
S3Savage
Donator
Posts: 109

Re: DragonfyreEDEN

Post#15 » Fri 17 Jun, 2016 9:09 pm

void wrote:The inital issue is that DragonFyre broadcasts over network to all other players, even if they don't have the addon.
Sorry to say, but this is a client side addon and should not have to broadcast anything[...]


Could you elaborate what you exactly mean by "broadcasts over network to all other player"?
After reading the JSRS thread it sounds to me like the issue is just log pollution. I understand that it can be painful if the sever logs get polluted by such verbose outputs, but if the serverside files effectively suppress the spam, how should that affect server/client performance other than increased I/O wait by filling the logbuffer?

In terms of usabilty and quality, DragonFire is ahead of all other soundmods by far and away. I would even go out on a limb to say that it is an essential part of the immersive feeling in EUTW.

Cheers

M.O.R
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Re: DragonfyreEDEN

Post#16 » Sat 18 Jun, 2016 3:21 am

Dynasound requires CBA, dragonfyre doesn't. But hey.. It's your server, you're the admin. Just wanted to let you know that there is a way to get rid of the rpt-spam and nice sounds again ;) If you don't want to use that workaround, it's totally fine. peace

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void
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Re: DragonfyreEDEN

Post#17 » Sat 18 Jun, 2016 7:37 am

I don't know how far I need to elaborate on that.
JSRS broadcasts to all players information, which if the server or client do not have the mod on, it creates errors in the rpt.
Yes, that might be annoying, but that is not the problem. The Problem is that it creates a network overhead and it just increased exponentionally with every player using the mod.

And what has it to do with CBA?

S3Savage wrote: terms of usabilty and quality, DragonFire is ahead of all other soundmods by far and away.

It might be your opinion, but that does not mean that we don't have issues with the mod.

As long as this is not fixed, we will not put it on our servers anymore.
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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Hazardous Mouse
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Re: DragonfyreEDEN

Post#18 » Sat 18 Jun, 2016 8:08 am

:D even i got what the problem. Yeah with these dummyfiles no errors in rpt logs maybe. But how its working. JSRS mod send info to all clients and server and if there some files real/dummy then no errors in log. If there no files then errors in log. But its anyways send info to everybody. And more players play with JSRS then more JSRS mods send more packages.
Oh gosh arma netcode already suck without any mods. Tickrate is shitty low. And this performance killing mod can make performance choke ^^

This LordJihad prolly made his mode for damn COOP gameplay, or even worse for shitty SP gameplay. When just few players online then maybe no problems at all with this damn broadcasting.But we play on heavy loaded server with 60 random players from all the world.

Its remind me russian mis sim community ^^ They play with shit loads of mods. And fps there never higher than 30-40 even if u have top PC. I just dont understand this style of gaming.
And what u want from eutw guys? you want the same? I rly like eutw cuz eutw guys is very good coders and they doing so good high performance gamemode. And allowing JSRS is just step back.


S3Savage wrote:In terms of usabilty and quality, DragonFire is ahead of all other soundmods by far and away.

Nice joke man :)

S3Savage wrote:I would even go out on a limb to say that it is an essential part of the immersive feeling in EUTW.

Man if u want gameplay with immersive feeling ^^ u can go join this funny russian mil sim community ^^ Over 140 players on server ^^ and JSRS forced (to make gameplay more fair due to difference with/without mod)^^ so all 140 players broadcasting ^^
i bet there u can find some rly immersive feeling :)
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

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void
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Re: DragonfyreEDEN

Post#19 » Sat 18 Jun, 2016 9:10 am

Just to clarify: I really respect what LordJarhead did with JSRS, it is a great sound mod and has a lot of depth to it and I can see how much work needed to get into it, but the reason is not that we dislike having it, but that it is just broadcasting the shit out to every server.
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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S3Savage
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Re: DragonfyreEDEN

Post#20 » Sat 18 Jun, 2016 3:47 pm

void wrote:I don't know how far I need to elaborate on that.
JSRS broadcasts to all players information, which if the server or client do not have the mod on, it creates errors in the rpt.
Yes, that might be annoying, but that is not the problem. The Problem is that it creates a network overhead and it just increased exponentionally with every player using the mod.


void wrote:Just to clarify: I really respect what LordJarhead did with JSRS, it is a great sound mod and has a lot of depth to it and I can see how much work needed to get into it, but the reason is not that we dislike having it, but that it is just broadcasting the shit out to every server.


I respect your decision to remove the mod from the servers` allowed mod list.

Well, if I have this right, we don't exactly know what neither how JSRS broadcasts (not beeing reproachful here).
What I wanted to achieve was getting in-depth information about what exactly happens to help LJ get rid of the problem in order to make JSRS an allowed modification again.
It was not clear to me that JSRS is triggering anything on any clients but only the server; that of course is unacceptable even if the network overhead via UDP is negligible.
I too do think that this kind of mod should be clientside only and not interconnect nor interfere with other clients on the same server - I see eye to eye with you on that.

I would imagine that JSRS triggers warnings on the server which in turn get broadcasted to the clients to announce the errors.
I think @M.O.R has already reported your experiences to LJ over in the JSRS forum thread. I`ll also report back to LJ in the hope of finding the culprit to eventually get rid of it.
I`ll too make sure that any news regarding this will make its way back to this thread.

Thanks for your efforts,
cheers

M.O.R
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Re: DragonfyreEDEN

Post#21 » Sun 19 Jun, 2016 6:07 pm

@mouse.. He did not do it for a "shitty" coop mode with someplayers.. Samatra's wasteland on chernarus got Dragonfyre by default, with 80ppl + on the servers, movable objects (whose positions are permanently transferred to all players), missions with AI, tons of scripts, and the servers run fine. And only because you don't like Coop-gameplay, it's not "damn" coop gameplay. You might want to be careful with your "half-knowledge" before you toss weird comments about Addons around Mr.

ZanicL3
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Re: DragonfyreEDEN

Post#22 » Sun 19 Jun, 2016 6:41 pm

M.O.R wrote:@mouse.. He did not do it for a "shitty" coop mode with someplayers.. Samatra's wasteland on chernarus got Dragonfyre by default, with 80ppl + on the servers, movable objects (whose positions are permanently transferred to all players), missions with AI, tons of scripts, and the servers run fine. And only because you don't like Coop-gameplay, it's not "damn" coop gameplay. You might want to be careful with your "half-knowledge" before you toss weird comments about Addons around Mr.


+1

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void
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Re: DragonfyreEDEN

Post#23 » Sun 19 Jun, 2016 7:03 pm

I will now close this thread as it only leads to precious feeling getting hurt.
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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