I'm in agreement, we had a lot of great teamplay on Saturday and some really intense and unpredictable firefights. I saw more AT and AA on field than I do usually, more good use of transports, less domination from tanks, and great push - shove - fallback gameplay from both sides. Overall a really great event and would love to see this standardised / more often. MHQ spawning makes attack predictable and a little bland. Vehicle insertions, para drops, sneaky helicopter landings, all made Saturday a lot more enjoyable.
Props to all the pilots on blufor during our 6 hour afternoon session that ran us too and from the objectives. Great work guys. And kudos to opfor for being very often on the defensive and not getting too beat up about it. You guys put up a great fight and winning that round was hard pressed.
Here's some images from the day.
Hummingbird insertions to Negrades (sp?) near the end of the matchThe ruin that was West FactorySlammer takes apart enemy squad bunkered in western barracks near factoryCAS Pawnee in support of landing