[new layout] Stratis Valley

Discussion, Help, and Mission Presentation forum for the PVP Warfare Mission Tool
3Hugger
Community Member
Posts: 242

[new layout] Stratis Valley

Post#1 » Fri 23 Nov, 2018 6:15 pm

Layout: Stratis Valley
Author: -[EUTW]- 3Hugger
Layout type: Lite
Location: Stratis

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Limdi
Donator
Posts: 309

Re: [new layout] Stratis Valley

Post#2 » Fri 23 Nov, 2018 9:10 pm

Valley - Coast ist the most natural way to progress. Right now if one holds the whole left side and the other side valley then the left side can attack Valley by foot while the right side can‘t attack back. Otherwise good layout.

Similar with Valley - Village, but not so pressing. Maybe replace the Valley - NE connection to a Valley - Village connection?

3Hugger
Community Member
Posts: 242

Re: [new layout] Stratis Valley

Post#3 » Sat 24 Nov, 2018 3:39 pm

Thank you for your feedback.

It is an intended design, so you have to fight for those points, as 'Coast Defense' and 'Valley' both have their respective perks of owning them. While 'Coast Defense' is not available for immediate attack.

So once you haven't got 'Valley', you better focus on having 'Coast Defense' as a means to attack 'Valley'.

Strategic imbalance to tip the scales during the battle, in attempt to introduce some variation depending on the captured objectives.

Limdi
Donator
Posts: 309

Re: [new layout] Stratis Valley

Post#4 » Sat 24 Nov, 2018 8:18 pm

In case you think this works fine with me. :D

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