[WIP Altis] Breakthrough

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Likbjorn
PVP Warfare Dev
Posts: 1059

[WIP Altis] Breakthrough

Post#1 » Wed 06 Sep, 2017 1:38 pm

I think of the idea of asymmetric layout design already about half-a-year, although I only got a concept of it only now. It's hard to understand how to make it balanced enough, however it seems like in this case different starter conditions give different advantages.

Faction 2 was surrounded and pushed back to Pyrgos vicinity. Due to better and faster maneuvres Faction 1 obtained control over piers, flanking Faction's 2 territories. However, Faction 2 succeed to save control over Nifi outpost which helps to overwatch and control surrounding area to not let push that line easily.
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What would you say, comrades, is it worth to design flags on this layout or asymmetric style doesn't fit EUTW gameplay?

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