[new layout Altis] Panochori (Lite)

Discussion, Help, and Mission Presentation forum for the PVP Warfare Mission Tool
Danrik
Community Member
Posts: 120

[new layout Altis] Panochori (Lite)

Post#1 » Wed 21 Jun, 2017 10:00 pm

Layout:Panochori (Lite)
Author: Danrik
Faction 1: blufor
Faction 2: opfor
Description:
Image
Death Valley
Image
Observe Post
Image
Com Center
Image
AAF Outpost
Image
Checkpoint
Image
Hill
Image
Last edited by Danrik on Tue 05 Sep, 2017 8:13 pm, edited 4 times in total.

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scratch
Community Member
Posts: 1004

Re: [new layout Altis] Panochori (Lite)

Post#2 » Wed 21 Jun, 2017 10:18 pm

im sure that all reworked by u maps will be lite.. such a shame

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#3 » Wed 21 Jun, 2017 10:21 pm

No, all layouts based on this:
http://wiki.eutw.net/index.php/Missions

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scratch
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Posts: 1004

Re: [new layout Altis] Panochori (Lite)

Post#4 » Wed 21 Jun, 2017 10:40 pm

I remember here titans AA /Maybe i remember a different map

Edit: yep, it wasn't lite before. i had this map on record orca vs BF: https://youtu.be/Trg4N6DgADM?t=16m5s

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#5 » Wed 21 Jun, 2017 10:47 pm

Long time ago, there was no stupid different between lite and normal layouts!
There was ALL normal layouts, but some maps are with and some without jets!

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scratch
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Posts: 1004

Re: [new layout Altis] Panochori (Lite)

Post#6 » Wed 21 Jun, 2017 11:06 pm

Danrik wrote:Long time ago, there was no stupid different between lite and normal layouts!
There was ALL normal layouts, but some maps are with and some without jets!

gold times

M.O.R
Banned
Posts: 1008

Re: [new layout Altis] Panochori (Lite)

Post#7 » Thu 22 Jun, 2017 3:37 am

Uh nice!

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GiPPO
EUTW Management
Posts: 7178

Re: [new layout Altis] Panochori (Lite)

Post#8 » Fri 01 Sep, 2017 8:22 pm

Changelog:

Repositioned AA defenses a bit
Simple object off: medium cargo containers (any container with an interior need the door working, because players can just glitch into it and you cannot access them easily)
Added another UAV service point to AAC Airfield
"If It Isn't Documented, It Doesn't Exist"

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Likbjorn
PVP Warfare Dev
Posts: 1059

Re: [new layout Altis] Panochori (Lite)

Post#9 » Sun 03 Sep, 2017 8:36 pm

Playing it at the moment. I was always raged by Hill objective cause there is nowhere to hide both inside and outside the circle. I suggest to add some objects to provide cover on this flag.

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#10 » Mon 04 Sep, 2017 4:21 pm

Thanks for the feedback and the changes. I will improve the next days the layout. A question: Should be a connection between panochori north and south?


how do you find the change of the connections? With the connection in the north I hope a stronger focus there.
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Likbjorn
PVP Warfare Dev
Posts: 1059

Re: [new layout Altis] Panochori (Lite)

Post#11 » Tue 05 Sep, 2017 6:04 pm

Hill is kind of objective that must not be a chokepoint, therefore I like old (under spoiler) connection pattern. I like more idea that players must control over all city first to get rid of troubles, however they have space for maneuvre (CP Observe Post). With current connections we just got "King of the hill" situation: immidiately access to attack it and very hard to take it back after.

Edit: it seems like I give only negative feedback for all of your layouts, but I really like revival of old good layouts including this one. I just try to help you make it even better than it was before.

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#12 » Tue 05 Sep, 2017 8:21 pm

Again, thx for the Feedback.
And negative feedback is good as long at it is constructive. So all fine.

1. New Sqm uploaded.
2. Added many new objects to Hill.
3. Polished the flags: Death Valley; Observe Post; Com Center and AAF Outpost.
4. Moved the flag Neri to the right direction.
5. Swichted all connections to the old layoutdesign.

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#13 » Thu 07 Sep, 2017 12:20 pm

As I just see is currently still the old layout of panochori played on the server. How long does the update take to the new version?

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GiPPO
EUTW Management
Posts: 7178

Re: [new layout Altis] Panochori (Lite)

Post#14 » Mon 11 Sep, 2017 7:57 pm

Danrik wrote:As I just see is currently still the old layout of panochori played on the server. How long does the update take to the new version?


Sorry for the delay, now I'm currently looking at all the updated layouts and processing them. They may be live tomorrow morning.
"If It Isn't Documented, It Doesn't Exist"

Danrik
Community Member
Posts: 120

Re: [new layout Altis] Panochori (Lite)

Post#15 » Fri 24 Nov, 2017 2:25 pm

1. New Sqm uploaded.
2. Tweaked some objects.

edit (06.12.17):
- fixed flying object

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