Feel this map is close to being very good but is just off at the moment. Aim originally was for it to be intense, close quarter combat action with rounds lasting 3-4 hours.
The first bit I think it does well but if there an an uneven number of players, or if all experienced players opt for Opfor then the round can be over very quickly due to it being such a small map.
So I have 2 small change requests to try and fix this...
1) One pre-captured flag for each faction each rather than two
- The idea is to force more decisions earlier in the round and to allow more time for other players to join the game. Four pre-captured flags out of nine on such a small map is just too many. Therefore I have removed Palms and Statue from being pre-captured.
2. Change Opfor faction to Independent
- I have listened to what aTWar has said regarding the more powerful weapons Opfor infantry have and have also noticed they are the more popular team players join at the beginning of rounds. This gives them too much of an advantage. Feel Independent v Blufor would offer better balance. Please could you change this?
Thanks again for your help and time in looking after these.
New SQM uploaded, map overview and original factions updated.