Deathicael wrote:not a fan of this layout, sorry too tired to express any constructive criticism at this time
Likbjorn wrote:Great layout, but you need to review Prison cause some buildings looks misplaced, or their height coordinate set wrong. Plus, I think bases are too close, it's too hard to take last flags. But it maybe was only because teams have become balanced at the game end.
Likbjorn wrote:MRabbit, I played your layout several times and all the time we had a great troubles with Agia Stemma. This flag requires much teamplay to be captured/defended and even simple deathmatch here is really hard. I suggest you to make OCC as a keypoint, I mean connect Factory and Kavalla suburbs to OCC and delete these connections for Agia Stemma. It will be more balansed since Magos mounteen on other side is not a keypoint.
Deathicael wrote:Placing an MHQ without coming under direct fire from AT emplacements, Titans, or Vehicles is ... I cant even
Deathicael wrote:so after playing this map more I've come to a conclusion , this layout is placed like a epileptic seizure happened in the editor. Placing an MHQ without coming under direct fire from AT emplacements, Titans, or Vehicles is ... I cant even . I dunno what the inspiration for this layout was but its just not good.
MRabbit wrote:Deathicael wrote:not a fan of this layout, sorry too tired to express any constructive criticism at this time
Thanks for giving "feedback" - but if you want something to change, you have to take some time to write an constructive comment. "not a fan of this layout" is something I don't care about
Nyles wrote:Comparing someone else's work to "an epileptic seizure" is pretty offensive.
Please be more constructive with your feedback or keep it to yourself.
Hazardous Mouse wrote:So whats the problem?
Enemy AT Titan camper? Or enemy vehicles on hills? Thats the problem. Ez solution.
Kill that camper and blow up all vehicles then move mhqs.
I fail to see why this layout bad?
Maybe this layout bad just cuz Deathicael dont like AT campers? Valid reason ^^ hahahaha
This layout balanced cuz hills on both sides of layout. So both teams able to effectively camp with AT. So all fair
This layout ... in my opinion everytime appears on the server stays there for a long time.
I liked better the older conections.
2 things that must be solved are OCC that is a complete block. should be possible to drive at least through the main road.
and Dead Curve should be cleared of vehicles or be done different.
In both objectives. When the buildings collapse block the road and is imossible to reach the flag and buy trucks in there to move out or to teleport somewhere else.
Also I would like to remove the bottle necks ... those objectives that must be captured to keep moving forward because makes the game pretty boring. Ppl dont go inside the objectives for capturing and they just go prone in the mountains and start repawn killing everyone.
Just solve the destroyed buildings to block the acces to flags. And I should vote to change the connections.
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