KavalaCQC (Lite)

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Deathicael
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KavalaCQC (Lite)

Post#1 » Sun 18 Dec, 2016 8:04 pm

Layout:KavalaCQC (Lite)
Author: Deathicael
Faction 1: blufor
Faction 2: opfor

Updated 02/24 - Attempt at a total revamp because of performance issues , new SQM uploaded and awaiting moderator review

http://imgur.com/a/75ApO - revamped new layout

http://imgur.com/a/teVSV - hospital refortified but with less internal objects

http://imgur.com/a/N6wUy - castle frontal approach

http://imgur.com/a/0u7oV - 3 ways to get in from the rear walls

http://imgur.com/a/8mYJV

http://imgur.com/a/H6OiF
Last edited by Deathicael on Tue 28 Feb, 2017 1:33 pm, edited 6 times in total.
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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void
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Re: [new layout] KavalaCQC (Lite)

Post#2 » Sun 18 Dec, 2016 8:06 pm

Want pics of my house :)
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#3 » Sun 18 Dec, 2016 8:11 pm

load up the sqm and take a walk around :P
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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Hazardous Mouse
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Re: [new layout] KavalaCQC (Lite)

Post#4 » Sun 18 Dec, 2016 8:25 pm

Looks like u use tanoa objects on altis map
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#5 » Sun 18 Dec, 2016 10:23 pm

oh oops? :huh: I dont think they were marked tanoa? I'll take a look :oops:
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#6 » Mon 19 Dec, 2016 1:01 am

Ok I think I fixed the issues involving Apex items , they've all been removed , new mission file - https://drive.google.com/file/d/0B2D1ic ... sp=sharing
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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void
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Re: [new layout] KavalaCQC (Lite)

Post#7 » Mon 19 Dec, 2016 10:10 am

My house is definetly the coolest :D
Unix Time wrote:On 4 December 292,277,026,596 64-bit versions of the Unix time stamp would cease to work. This is not anticipated to pose a problem, as this is longer than the time it would take the Sun to expand to a red giant and swallow the Earth.

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GiPPO
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Re: [new layout] KavalaCQC (Lite)

Post#8 » Thu 12 Jan, 2017 11:32 pm

Adjusted AA defense positions
Added boatshops to HQ
Switched UAV service point in the middle to standard service point (as UAV SP doesn't make sense there)
Moved UAV service point from the middle of the runway, because gotta keep the runway empty if someone else wants to land.
Added a new UAV service point to another runway.
Changed simulation settings around a bit.

Uploaded mission.sqm

ps: players won't like the fog :biggrin:
"If It Isn't Documented, It Doesn't Exist"

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#9 » Sat 14 Jan, 2017 4:08 pm

thats why its called "The fog of war" :lol:
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#10 » Wed 08 Feb, 2017 1:28 pm

Hey Gippo or whoever can do it pls go into the mission and reduce the fog to like 200m view distance I never intended for it to get that foggy as it is now , I obviously screwed up :banghead:
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

WZ00
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Re: [new layout] KavalaCQC (Lite)

Post#11 » Wed 08 Feb, 2017 7:40 pm

castle usually has a ladder, its not present on yours, would be nice if you added that, so you have at least 2 entrances to the castle.

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GiPPO
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Re: [new layout] KavalaCQC (Lite)

Post#12 » Wed 08 Feb, 2017 10:54 pm

-Added ladder(s) to Kastro (castle)
-#optimization: deleted some vehicles, objects, disabled/enabled them etc.
-Objects on the second floor of the buildings: they will get deleted if the building is underneath destroyed -> avoiding ugly floating objects
-Slightly moved player spawn closer
-set the repairCargo of service offroads to 5% (so they won't be mobile super repair stations)
-tweaked fog settings
-Start time is now morning instead of evening
"If It Isn't Documented, It Doesn't Exist"

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scratch
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Re: [new layout] KavalaCQC (Lite)

Post#13 » Thu 09 Feb, 2017 2:29 am

Image

also castle usually have a north-west tower aka entranse#3
the floor is lava!

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scratch
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Re: [new layout] KavalaCQC (Lite)

Post#14 » Sat 11 Feb, 2017 3:06 pm

Played here 2nd time. and have a very low fps again. Maybe remove some objects from the map, like abandoned cars?
the floor is lava!

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#15 » Sat 11 Feb, 2017 6:26 pm

scratch wrote:Played here 2nd time. and have a very low fps again. Maybe remove some objects from the map, like abandoned cars?


as soon as I was aware of the issue I informed Gippo and asked him to remove all the random spawned vehicles and decorations. Hopefully this will resolve the issue. Thank you for your input.
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

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GiPPO
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Re: [new layout] KavalaCQC (Lite)

Post#16 » Mon 27 Feb, 2017 6:39 pm

Quick update on the performance issues:

The problem is probably the method the boat service points are set up.
In the current session, I disabled the simulation on the service point buoys. Please share your feedback about performance. On the server, simply disabling the simulation on the buoys gave a pretty big boost.

Obviously I'm working on long term fix, but I've just discovered this issue yesterday.
"If It Isn't Documented, It Doesn't Exist"

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Deathicael
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Re: [new layout] KavalaCQC (Lite)

Post#17 » Tue 28 Feb, 2017 12:25 pm

@Gippo
Updated Mission File - pls review and fix the boat service points :banghead:
"Never attribute to Malice that which can easily be explained by Stupidity" - Hanlon's Razor :nuts:

esfumato
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Re: KavalaCQC (Lite)

Post#18 » Fri 03 Mar, 2017 2:16 pm

Ups... I wanted to do my first layout, and I was coming here. to upload it. and its pretty similar to this one. No matter what I wil try it.

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Hazardous Mouse
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Re: KavalaCQC (Lite)

Post#19 » Fri 03 Mar, 2017 2:26 pm

esfumato wrote:Ups... I wanted to do my first layout, and I was coming here. to upload it. and its pretty similar to this one. No matter what I wil try it.


Make WIP topic. Even if its look similar it can be better :)
Or worse :P Who knows.


You know its like with twins :) Both looks so damn similar.
But 1st good man cuz he have good time in prison with good friends.
While 2nd bad man cuz he have famaly with wife and 2 kids.
Maybe i mistaken something. hm but i dont care ^^ Anyways they both looks so similar :)

So i rate 1st guy 10/10 cuz he good guy
And i rate 2nd guy 2/10 cuz he bad guy.

But they looks similar ^^ So i will rate them again with average value just cuz they looks similar.
10 + 2 = 12
12 / 2 = 6

So 1st guy gets 6/10 and 2nd guy gets 6/10 :) just cuz they looks similar. Phrase equality of layouts hahahahha
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

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