Moved UAV service point out of hangar - while it looks good, UAVs won't be able to turn around and get out of the hangar.
The problem with this layout is the same that was/is with Airport assault. Too many little, physics enabled objects which will completely kill the FPS. I try to disable some of the heavier ones (as it is more believable that they don't move). Also, the very low profile ones (axes, wires, etc)
Simple object -> wooden log, sleeping bags, axes, metal wires, woodpiles, wooden box, wooden carts, concrete barriers, wooden tables, cages, Plane wreck debris, rowboats, toiletboxes, ancient walls (they have a stupid death "turn over" animation, wtf
, ancient pillars, box of matches, duct tape, cinder blocks
Fixed the positioning of the concrete barriers (now they properly sit on the terrain)
Fixed the positioning of camping lanters
Fixed some furniture being under houses.
Fixed some more floating/under ground objects.
(Next time please review your layout)
Repositioned the HQs a bit.
new mission.sqm uploaded