[new layout Altis] Aktinarki (LITE)

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MarkoCRO
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[new layout Altis] Aktinarki (LITE)

Post#1 » Thu 03 Nov, 2016 11:01 pm

Layout:Aktinarki (LITE)
Author: MarkoCRO

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LATEST VERSION:
https://drive.google.com/open?id=0B5uLp ... m9HMkxfZEU
Last edited by MarkoCRO on Fri 25 Nov, 2016 9:24 pm, edited 2 times in total.

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Hazardous Mouse
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Re: [new layout] Aktinarki (LITE)

Post#2 » Fri 04 Nov, 2016 11:10 am

These towers in water :) I can imagine guy coming close underwater then c4 on stairs and boom dead campers on tower and some falling in water :) These who survive after explosion die cuz sharks come for sound :)
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#3 » Fri 04 Nov, 2016 11:25 am

Image
Idea was to mimic this :)
First 2 towers dont have any targets to attack except boats when come, but last one can snipe on sandy shores and there is unfinished tourist hotel who can counter fire from that tower or could put few rpgs in towers and its out.unfinished hotel canot be destroyed.

Honestly its hard to say anything how this will look like until this gets on servers and have full playerbase on it.
:)

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#4 » Fri 11 Nov, 2016 12:57 am

Know issues:
-Flag poles on boatshops to close to the end of pier and players spawning on boatshop from base could drop into sea.

Must check something else also, fixed version will be tomorrow

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Hazardous Mouse
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Re: [new layout] Aktinarki (LITE)

Post#5 » Fri 11 Nov, 2016 1:16 am

Aktirnarki such a good position for a flag. I had rly fun fight there today.
Depot flag good too. Combination of bushes and few buldings :bigthumb:
Beach flag. There military tower and doors not working.
There hills around Beach flag with many snipers. We need these doors to hide from snipers in tower.
Chalkeia good well known town.

Other flags i did not rly saw.

Fun layout to play :)
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

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scratch
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Re: [new layout] Aktinarki (LITE)

Post#6 » Fri 11 Nov, 2016 3:06 am

good layout

PS there is a small chance to get stuck between water and dock when teleporting to the south boatshop

Image

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#7 » Fri 11 Nov, 2016 5:12 pm

Fixed issues:
-Boathshop flags repositioned
-Boat repair point repositioned
-AA Defenses repositioned

Note: Just checked towers in water, all of them are enterable
http://imgur.com/a/G0CF6
Last edited by MarkoCRO on Fri 25 Nov, 2016 9:23 pm, edited 1 time in total.

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Hazardous Mouse
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Re: [new layout] Aktinarki (LITE)

Post#8 » Fri 11 Nov, 2016 8:32 pm

Good then :) Maybe i had just action menu bug there ^^
Q: How many liberals can figure out what 2+2= ? A: Zero, they just protest that it can be whatever it wants to be.

MRabbit
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Re: [new layout] Aktinarki (LITE)

Post#9 » Thu 24 Nov, 2016 8:53 pm

I found bugs like:

You cannot climb up ladders or open doors from military buildings in beach!

Also Aktinarki needs a little more cover to my opinion.

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#10 » Fri 25 Nov, 2016 9:22 pm

FIXED:
-Beach tower is now enterable (totally forgot about that one)
Image

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GiPPO
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Re: [new layout] Aktinarki (LITE)

Post#11 » Fri 02 Dec, 2016 7:55 am

Server 4 is running a version with enterable towe now.
"If It Isn't Documented, It Doesn't Exist"

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#12 » Fri 02 Dec, 2016 8:35 am

Thanks gippo

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Likbjorn
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Re: [new layout] Aktinarki (LITE)

Post#13 » Fri 02 Dec, 2016 10:55 am

Marko: I think Aktinarki needs more precaptured flags and maybe less connections (delete Chalkea - Beach for example).

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Nyles
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Re: [new layout] Aktinarki (LITE)

Post#14 » Fri 02 Dec, 2016 11:23 am

I like the number of connections, but I agree that maybe another precapped flag per side (the coast ones?) could be nice. That way you have tension over Aktinarki right away (name of the layout!!) and still get some depth for conquering multiple sectors in sequence on the inland flank before meeting the other team.

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#15 » Fri 02 Dec, 2016 10:52 pm

I would rather leave flag connections as it is, but another precaped flag is not a problem, i can make that happen.
GiPPO just recently updated this layout so we must wait little for next version, don't want to make pressure on him (more tasks) with little changes on layout.
Gonna wait till dust settles, new patch released just recently so lets wait a bit until all is in order.
Il make update, but we gonna need to wait a lil bit until goes live.

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GiPPO
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Re: [new layout] Aktinarki (LITE)

Post#16 » Sun 05 Feb, 2017 1:25 am

Simple object on: Mounds, concrete barriers, rowboat
Added boat service points to HQs
"If It Isn't Documented, It Doesn't Exist"

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MarkoCRO
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Re: [new layout] Aktinarki (LITE)

Post#17 » Sun 05 Feb, 2017 2:09 am

thanks :)
don't stay up for too long, get some sleep ;)

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Likbjorn
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Re: [new layout Altis] Aktinarki (LITE)

Post#18 » Mon 14 Aug, 2017 7:30 pm

Towers and cargo HQ are simple objects so we can't open doors in them.

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