2.07.01, New community layouts, Road to 2.08

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GiPPO
EUTW Management
Posts: 6599

2.07.01, New community layouts, Road to 2.08

Post#1 » Mon 04 Sep, 2017 10:19 pm

Discussion about the news post here:
http://www.eutw.net/latest-news/2017/9/4/2-07-01
"If It Isn't Documented, It Doesn't Exist"

Murphy_X
Donator
Posts: 28

Re: 2.07.01, New community layouts, Road to 2.08

Post#2 » Fri 08 Sep, 2017 9:42 pm

my suggestions are ,i see the first 2 options on a FT-2 server

-spawn/fast trevel in lying position (push shift and klick on the respawn)

-throw a granade in a unlooked tank/vehicel ,killt the inmats and you can capcher the verhicle with small damage on the vehicel

-add side pocket(new dlc) on sniper slot for backpack

-add EVOG to (only for) opfor sniper , after a longer play time (2+) you are the blind one among the one eyed people :banghead:

-balance price of the sniper gear (guns,attachments,camo variance ) i written a longer time a go in a post (sniper slot suggestions ) i understand the difficult task of balancing ;)

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