news from the Dev-Branch

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HaseDesTodes
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Re: news from the Dev-Branch

Post#51 » Fri 19 Oct, 2018 11:56 am

oukej about altered weapon resting:
"We'll be keeping the old deployment in the next patch as we weren't able to promise any further improvements to the tested alternate deployment behavior. Thanks everyone!"

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HaseDesTodes
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Re: news from the Dev-Branch

Post#52 » Thu 08 Nov, 2018 9:00 pm

"Added: ADR-97 Weapon Pack to vanilla weapons*

Tweaked: Audible ranges of vehicle engines (WIP #2)"

NEW (let's call it that) weapon available for all players.
so one more option for EUTW

vehicle audio should no longer pop in at low distances, but be audible from much further away (1+km for tanks from what i read)

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HaseDesTodes
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Re: news from the Dev-Branch

Post#53 » Fri 09 Nov, 2018 12:14 pm

one thing i'Ve missed:

"Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks"

oukej wrote:Heya, I'm sorry, no details due to security reasons ;) All I can say is that some script kiddies will become very disappointed.

Steve0
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Re: news from the Dev-Branch

Post#54 » Sat 10 Nov, 2018 4:40 pm

HaseDesTodes wrote:vehicle audio should no longer pop in at low distances, but be audible from much further away (1+km for tanks from what i read)


Good news!

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HaseDesTodes
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Re: news from the Dev-Branch

Post#55 » Sat 09 Mar, 2019 1:11 am

a long one:
https://forums.bohemia.net/forums/topic ... nt=3343690

08-03-2019

EXE rev. 145402 (game)
EXE rev. 145402 (launcher)

Size: ~233.5 MB

KNOWN ISSUE: Game will crash to desktop when opening the Field Manual from Eden editor.



DATA

Tweaked: BIS_fnc_switchLamp is now using recently 'fixed' switchLight command instead of breaking / fixing the lamp's light bulb
Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
Tweaked: Key Frame Timelines are no longer calculated on each frame when their animation is not running
Fixed: IDAP's AR-2 drone was missing translations for its livery in Virtual Garage
Fixed: It was not possible to access the compass in vehicles (WIP)
Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
Fixed: Added BIS_fnc_setIdentity safeguard from applying empty values (https://forums.bohemia.net/forums/topic ... slow-down/)
Fixed: Identity not persisting in BIS_fnc_arsenal
Fixed: Camera bug in BIS_fnc_arsenal
Warlords

Tweaked: Dead unit deleting procedures
Fixed: Some independent garrison units would occasionally still carry mortar bags


ENGINE
Documentation of some of the changes / additions will be added soon™

Added: A new scripting command (setBehaviourStrong) for forcing a behaviour to the Group itself

Added: New scripting commands for simple graphs: getGraphValues, decayGraphValues, ctrlSetPositionX, ctrlSetPositionY, ctrlSetPositionW, ctrlSetPositionH, bezierInterpolation

Added: New scripting commands for working with matrices and vectors interpolation: vectorLinearConversion, matrixTranspose, matrixMultiply

Added: A getter (customWaypointPosition) for the player's custom waypoint (LShift + LMB)
Added: Support for forcing the initial direction of 3D particles
Added: A disableAI / enableAI "NVG" option for the AI to not use worn NVGs
Added: A disableAI / enableAI "LIGHTS" option for disabling AI from controlling lights
Added: Support for a new simple expression in weapon sound configuration (camPos)
Added: Muzzle event handlers for reloading weapons (reload - start, reloaded - finished)
Added: A mission event handler for the change of the time acceleration (HandleAccTime - returning true also suppresses the IGUI message)
Added: Scripted control over (legitimate) missile targets of guided missiles or target positions of manually guided missiles (setMissileTargetPos, missileTargetPos, setMissileTarget, missileTarget)
Added: A script command to trigger a munition (triggerAmmo)
Added: Support for the green TI mode in render-to-target and the setPiPEffect scripting command
Changed: SwitchLight now supports terrain objects, entities, and terrain lamps (automatic when "on")
Changed: Increased the limit of array length for scripting DLL extensions to 2048
Changed: The getSuppression command now returns -1 if an object is invalid, non-local, or there is no suppression enabled
Changed: boundingBox and boundingBoxReal now can be passed a number (0-ClipVisual, 1-ClipShadow, 2-ClipGeometry, 3-ClipGeneral) and return the bounding sphere value
Fixed: A possible crash when reading the headGforceLeaningFactor parameter
Fixed: Magazine proxies texture camo flickering
Fixed: Constant black in / out when a player's UGV was critically damaged
Fixed: Allow Lights in the UAV Terminal did not work
Fixed: Compiled script caching responsible for memory issues (https://feedback.bistudio.com/T135718)
Eden Editor

Tweaked: Eden Editor model selection detection over character weapons has been improved
Fixed: Module areas were not hiding along with the rest of the models in Eden Editor


LAUNCHER

Fixed: Localization typos
Fixed: -malloc parameter tooltip (https://feedback.bistudio.com/T136864)

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