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by TheMasterofBlubb
Sat 26 Sep, 2020 12:43 pm
Forum: Donator Access Requests
Topic: Donator Access BIM
Replies: 26
Views: 12020

Re: Donator Access BIM

Thank you very much BIM, i hope you like the new rotation
by TheMasterofBlubb
Sat 19 Sep, 2020 10:17 pm
Forum: Discussion / Suggestions / Bugs
Topic: Poll for current rotation
Replies: 23
Views: 1647

Re: Poll for current rotation

@Toma its not in the active rotation (due to an error)
by TheMasterofBlubb
Wed 16 Sep, 2020 1:13 am
Forum: Discussion / Suggestions / Bugs
Topic: Poll for current rotation
Replies: 23
Views: 1647

Poll for current rotation

Here is a small poll to determine wich layouts might stay in the rotation and which not (we havent decided on the exact way how the results will be interpreted)

https://www.strawpoll.me/20947348

You can place comments in this thread if you like regarding changes to the current layouts.
by TheMasterofBlubb
Mon 07 Sep, 2020 9:50 pm
Forum: Arma Mission Editing & Scripting
Topic: Base Protection Zone Script
Replies: 1
Views: 750

Re: Base Protection Zone Script

We actually use a tad bit ddifferent approach. Basically there are gigantic invisible Hitboxes on the Bases, that way we only need to know WHO hit it, but we dont care how and with what.
by TheMasterofBlubb
Wed 02 Sep, 2020 7:05 pm
Forum: Discussion / Suggestions / Bugs
Topic: HQ Tweaks suggestions #1: MHQs
Replies: 12
Views: 1270

Re: HQ Tweaks suggestions #1: MHQs

Btw im only talking about turning the engine off, not refueling the MHQ so if the fuel is empty because the tank got shredded, thats is something the team will need to do themselves
by TheMasterofBlubb
Wed 02 Sep, 2020 6:58 pm
Forum: Discussion / Suggestions / Bugs
Topic: HQ Tweaks suggestions #1: MHQs
Replies: 12
Views: 1270

Re: HQ Tweaks suggestions #1: MHQs

Btw the problem i had seen was that there seems to be a problem with arma itself that the mhq in very specific sitautions cant be refueled, so the team could only blow it.
by TheMasterofBlubb
Wed 02 Sep, 2020 6:56 pm
Forum: Discussion / Suggestions / Bugs
Topic: HQ Tweaks suggestions #1: MHQs
Replies: 12
Views: 1270

Re: HQ Tweaks suggestions #1: MHQs

I actually was thinking about a threshold of maybe 1h or so. That wouldnt hurt gameplay, but mitigates the problem of people leaving the mhq over night (when i dont restart)

And really that thing is just 3 or 4 lines of code (its pretty much copy-pasta of my fuel script)
by TheMasterofBlubb
Tue 01 Sep, 2020 7:02 pm
Forum: Discussion / Suggestions / Bugs
Topic: HQ Tweaks suggestions #1: MHQs
Replies: 12
Views: 1270

Re: HQ Tweaks suggestions #1: MHQs

Deeelite wrote:alternate solutions:

stop MHQ engines when no driver is inside after 10 sec. It happens often that players @ night disconnect leaving MHQs engine on.
code
if !(driver in vehicle) then (vehicle engineOn = false) . . .


That actually should be pretty easy, will look into that one
by TheMasterofBlubb
Sun 23 Aug, 2020 4:17 pm
Forum: Discussion / Suggestions / Bugs
Topic: Bug - Lite map vehicle prices
Replies: 5
Views: 813

Re: Bug - Lite map vehicle prices

TheMasterofBlubb wrote:For now i think we will close an eye on the ones buying stuff there, as fix is basically imminent.
by TheMasterofBlubb
Thu 13 Aug, 2020 11:46 pm
Forum: Report a Player
Topic: Rilos
Replies: 3
Views: 522

Re: Rilos

He actually was the script kiddie and recieved a Permaban

But actually no idea why the server crashed, as there was no crash message
by TheMasterofBlubb
Sun 02 Aug, 2020 9:51 pm
Forum: Server Ban Appeals
Topic: Please unban me
Replies: 10
Views: 2129

Re: Please unban me

He is joking cause Mudo made him rage. XD
by TheMasterofBlubb
Sun 02 Aug, 2020 2:23 pm
Forum: Server Ban Appeals
Topic: Ban appeals
Replies: 5
Views: 557

Re: Ban appeals

Thats why the guy that pressed the ban button speaks russian too...

This thread gave you a ticket straight to perm ban.
This attitude is not tolerated on EUTW.
by TheMasterofBlubb
Tue 28 Jul, 2020 6:25 pm
Forum: Discussion / Suggestions / Bugs
Topic: Lite
Replies: 24
Views: 3091

Re: Lite

The key to my statement is that it needs to be many people firing, having a huge amount of concentrated firepower makes it much easier to destroy the windshield and injure the pilot, even on the bigger helis, also the bullets of some bigger rifles (7,62mm) might aactually do some damage to the pilot...
by TheMasterofBlubb
Sat 25 Jul, 2020 2:21 pm
Forum: Donator Access Requests
Topic: Fuel added
Replies: 5
Views: 3487

Re: Fuel added

VROOOOMMMM ---->> EUTW


Thanks for the donation
by TheMasterofBlubb
Fri 24 Jul, 2020 9:11 pm
Forum: Off Topic & Other Games
Topic: 40 minutes of farming
Replies: 6
Views: 11455

Re: 40 minutes of farming

Generally you need to know that you do not always need to rest your weapon on an object for small calibre its enought to be close to "hold" your weapon against the object, that works with vertical (like doorways or trees) AND horizontal objects (like stoned aand low fences), you dont need ...
by TheMasterofBlubb
Fri 24 Jul, 2020 5:20 pm
Forum: Off Topic & Other Games
Topic: 40 minutes of farming
Replies: 6
Views: 11455

Re: 40 minutes of farming

notice, how he walks close to the wall and when shooting gets closer. at some point the empty rectangle appears in the stance indicator, thats the sign that the weapon is stabilized by holding it agains an object (like lay it on an object, just a bit less effective and more flexible)
by TheMasterofBlubb
Thu 23 Jul, 2020 5:32 pm
Forum: Discussion / Suggestions / Bugs
Topic: New content after release Contact dls?
Replies: 14
Views: 4852

Re: New content after release Contact dls?

@grzegorz first, i play the game mode if i have time and my GF isnt there (cause i trry to spend time with her), just last weekend i playedd with a squad of 5 people as a coordinated squad for almost 3h straight. Second: adding mods etc will mean you have to : a) keep the mods up to date on the serv...
by TheMasterofBlubb
Wed 22 Jul, 2020 12:07 pm
Forum: Discussion / Suggestions / Bugs
Topic: New content after release Contact dls?
Replies: 14
Views: 4852

Re: New content after release Contact dls?

As a general note to the discussion: As EUTW we want to keep the entry point for this gamemode as low as possible. That means no mandatory mods and the biggest part of the rotation is consisting of maps that dont require a paid DLC (Altis Stratis Malden). As we understand not everyone has DLCs like ...
by TheMasterofBlubb
Wed 22 Jul, 2020 12:00 pm
Forum: Discussion / Suggestions / Bugs
Topic: Bug - Lite map vehicle prices
Replies: 5
Views: 813

Re: Bug - Lite map vehicle prices

The fix is ready, but it comes with a additional fix not related to the vehicle shop, thats why its not published already.

For now i think we will close an eye on the ones buying stuff there, as fix is basically imminent.
by TheMasterofBlubb
Tue 21 Jul, 2020 6:17 pm
Forum: Donator Access Requests
Topic: Donator Access - grzegorz
Replies: 4
Views: 1406

Re: Donator Access - grzegorz

Thank you very much for the donation. Much appreciated.
by TheMasterofBlubb
Mon 20 Jul, 2020 8:17 pm
Forum: Discussion / Suggestions / Bugs
Topic: [bug report] mine kills not counted
Replies: 2
Views: 377

Re: [bug report] mine kills not counted

Thats mostprobably a Arma bug (as the Score board is vanilla), but it should register them correctly in terms of money gain (we handle the mine kill a bit differently)
by TheMasterofBlubb
Sat 18 Jul, 2020 9:55 pm
Forum: Layout Editor
Topic: [NEW LAYOUT] MAZI BAY
Replies: 1
Views: 303

Re: [NEW LAYOUT] MAZI BAY

by TheMasterofBlubb
Sat 18 Jul, 2020 9:53 pm
Forum: Layout Editor
Topic: [NEW LAYOUT] MALDEN SLIVER
Replies: 1
Views: 237

Re: [NEW LAYOUT] MALDEN SLIVER

by TheMasterofBlubb
Sat 18 Jul, 2020 9:51 pm
Forum: Layout Editor
Topic: [NEW LAYOUT] TANOAN FUEL
Replies: 1
Views: 235

Re: [NEW LAYOUT] TANOAN FUEL