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by TheMasterofBlubb
Sun 26 Mar, 2017 8:33 pm
Forum: Off Topic & Other Games
Topic: EUTW Members Meeting 2017
Replies: 36
Views: 14252

Re: EUTW Members Meeting 2017

Leipzig Germany
by TheMasterofBlubb
Fri 24 Mar, 2017 6:02 pm
Forum: Arma 3 Discussion and Help
Topic: Jets DLC, some info
Replies: 112
Views: 43595

Re: Jets DLC, some info

Bundle includes the upcoming DLCs
by TheMasterofBlubb
Thu 23 Feb, 2017 5:27 am
Forum: Arma 3 Discussion and Help
Topic: Jets DLC, some info
Replies: 112
Views: 43595

Re: Jets DLC, some info

The only thing i want to mention is the configurational armory of vehicles. Maybe Gippo can do some magic until then. Like a BF with Dagr or DAR or full ASRAAM. Just mentioning the Wipeout on one tweet with 2 unguided rocketpods and (!!) 20 (!!) ATGMs
by TheMasterofBlubb
Mon 19 Dec, 2016 5:41 pm
Forum: Arma 3 Discussion and Help
Topic: Jets DLC, some info
Replies: 112
Views: 43595

Re: Jets DLC, some info

He said revert the settings to standard Apex layout.
by TheMasterofBlubb
Wed 14 Dec, 2016 1:18 am
Forum: Arma 3 Discussion and Help
Topic: -maxMem=3071 (64bit OS)
Replies: 18
Views: 4657

Re: -maxMem=3071 (64bit OS)

Normal RAM. and i think the tooltip on the parameter in the launcher is just not updated
by TheMasterofBlubb
Thu 08 Dec, 2016 5:41 pm
Forum: Discussion / Suggestions / Bugs
Topic: GPU_MaxFramesAhead=1;
Replies: 8
Views: 2949

Re: GPU_MaxFramesAhead=1;

Small corrections on that Guide: Use SMAA on High or Ultra is a more efficient way of AA. Try it out some Graphicscard prefer FXAA some SMAA
by TheMasterofBlubb
Wed 07 Dec, 2016 8:20 pm
Forum: Discussion / Suggestions / Bugs
Topic: Why blufor suck?
Replies: 330
Views: 72447

Re: Why blufor suck?

The Opfor jet has almost the same firepowers but not the frequency
by TheMasterofBlubb
Tue 06 Dec, 2016 2:06 pm
Forum: Arma 3 Discussion and Help
Topic: Lock-on / Flares bugged ?
Replies: 5
Views: 2095

Re: Lock-on / Flares bugged ?

There are multiple tickets in the feedbacktracker regarding unflarable missiles and missing indicators for incoming ones.
by TheMasterofBlubb
Wed 16 Nov, 2016 1:44 pm
Forum: Discussion / Suggestions / Bugs
Topic: Sniper class
Replies: 21
Views: 3617

Re: Sniper class

Hmm maybe there is some magic possible with laser designators and kill assists? Like reviving and healing for medics and repair and disarm for engineers. it should be possible to get the laser point and when the target gets killed or destroyed... . There i actually have no idea how difficult it coul...
by TheMasterofBlubb
Mon 24 Oct, 2016 7:07 pm
Forum: Discussion / Suggestions / Bugs
Topic: Why blufor suck?
Replies: 330
Views: 72447

Re: Why blufor suck?

Ohh yeah cool round
by TheMasterofBlubb
Wed 19 Oct, 2016 6:38 pm
Forum: Discussion / Suggestions / Bugs
Topic: Allow Steam Workshop Shacktac Mod
Replies: 8
Views: 2772

Re: Allow Steam Workshop Shacktac Mod

I used it before but actually never had problems or didnt noticed them.
by TheMasterofBlubb
Wed 19 Oct, 2016 4:59 pm
Forum: Discussion / Suggestions / Bugs
Topic: CBA3/Shacktack again incompatible with servers?
Replies: 10
Views: 3120

Re: CBA3/Shacktack again incompatible with servers?

Just a question The modlist says @CBA - Community Base Addons v2.3.1.160220
The current version is 3.1.0 is it possible to update?
i can provide the mod folder is needed.
by TheMasterofBlubb
Tue 18 Oct, 2016 7:10 pm
Forum: Discussion / Suggestions / Bugs
Topic: Allow Steam Workshop Shacktac Mod
Replies: 8
Views: 2772

Allow Steam Workshop Shacktac Mod

http://steamcommunity.com/sharedfiles/f ... text=shack

Would be nice if its possible to join with that versions since its updated by Steam and is easier to handle.

It was possible to use it for quite a long while but at some poit it doesnt work anymore.
by TheMasterofBlubb
Tue 18 Oct, 2016 5:45 pm
Forum: Discussion / Suggestions / Bugs
Topic: Suggestion for a Script addition
Replies: 6
Views: 1933

Re: Suggestion for a Script addition

What i see as a problem that in vanilla arma you have absolutely no option to light up a area. The flares are pretty much useless. The only thing helping at night is a NVG. Compared to the vanilla flares this ones are small suns. And maybe on such layouts you can make NVGs more expensive ( the flare...
by TheMasterofBlubb
Tue 18 Oct, 2016 5:39 pm
Forum: Discussion / Suggestions / Bugs
Topic: Suggestion for a Script addition
Replies: 6
Views: 1933

Re: Suggestion for a Script addition

The problem is that in nights you cant illuminate an area. (Thats a weakness of Arma in general) This script would give the option of lite night layouts thats would for example disable night vision for inf. People would use flares to illuminate the area. Its just a suggestion for lite layouts where ...
by TheMasterofBlubb
Mon 17 Oct, 2016 6:04 pm
Forum: Discussion / Suggestions / Bugs
Topic: Why view distance is limited to 2500?
Replies: 6
Views: 2276

Re: Why view distance is limited to 2500?

The Point would be if you are on a plane a for example 4km Terrain viewdistance would show you hills quite far away that maybe block your approach Tanks do not have that problem cause their View distance is exactly the value set. Planes have an altitude so their actual 2D viewdistance is much lower ...
by TheMasterofBlubb
Mon 17 Oct, 2016 5:58 pm
Forum: Discussion / Suggestions / Bugs
Topic: Suggestion for a Script addition
Replies: 6
Views: 1933

Suggestion for a Script addition

http://steamcommunity.com/sharedfiles/f ... /778433432

This is a scriptmod for vanilla Arma to fix the light of the flares.

Feel free to write suggestions.
by TheMasterofBlubb
Wed 05 Oct, 2016 12:37 am
Forum: Discussion / Suggestions / Bugs
Topic: Suggestion. Penalties for TK asap
Replies: 44
Views: 9354

Re: Suggestion. Penalties for TK asap

I would suggest to say for example raise the TK penalty on 3k and add a forgive system where you when forgiven pay only like 500.
by TheMasterofBlubb
Fri 19 Aug, 2016 5:47 pm
Forum: Discussion / Suggestions / Bugs
Topic: EUTW Public Event Night
Replies: 99
Views: 23183

Re: EUTW Public Event Night

BTW it should be19:30 BST is 20:30 CET for the germans
by TheMasterofBlubb
Wed 17 Aug, 2016 12:28 pm
Forum: Donator Access Requests
Topic: Donator Access TheMasterofBlubb
Replies: 4
Views: 4485

Donator Access TheMasterofBlubb

Greeting Guys. I finally have the money to support this awesome community. I say Thank you for all the fun.
1) TheMasterofBlubb
2) 7d001179f8648274c5d52d9992658174
3) 29019741MJ305711A
4) "Take cover" ....
by TheMasterofBlubb
Fri 15 Apr, 2016 11:51 am
Forum: Discussion / Suggestions / Bugs
Topic: Aircraft driving service
Replies: 6
Views: 2174

Aircraft driving service

A menu for placing a aircraft thats in the safezone of the airfield back on the starting road. Needed sometimes when the plane is stuck or a heli crash landed.
by TheMasterofBlubb
Thu 31 Mar, 2016 4:37 pm
Forum: Discussion / Suggestions / Bugs
Topic: Why blufor suck?
Replies: 330
Views: 72447

Re: Why blufor suck?

@void I can tell you from the Bundeswehr that there is a Firing Drill: Shoot the enemy center mass, if he still stands or stands up shoot again, if he then stays or stands up you shoot in the lower region. The reason is exactly because if someone stands after 2 shots center mass he must have a Vest ...
by TheMasterofBlubb
Sun 14 Feb, 2016 5:48 am
Forum: Discussion / Suggestions / Bugs
Topic: New Armour System
Replies: 27
Views: 8419

Re: New Armour System

Thats right maus, but still Bluefor has the option to survive up to 2 7.62 shots. opfor just does not have. Thats the thing. Also Blufor can buy explosive resistance while Opfor cannot. Its pretty balanced.