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by Deeelite
Wed 24 Mar, 2021 9:04 pm
Forum: Off Topic & Other Games
Topic: Who is the King!
Replies: 2
Views: 577

Re: Who is the King!

One song from elvis that really I consider impressive is 'A little Less Conversation', considering the fact it was made in 1968: a lot of energy both in the song and in the music. But, in this rare case, I ended up preferring much more the remix which is not taking away nothing to elvis original wor...
by Deeelite
Sat 13 Mar, 2021 12:00 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 1082

Re: Zamak MRL bug?

where arty should be supposed to be oerative, according eutw mechanics, btw? Outside the 1st or the 2nd protection disk ?
by Deeelite
Sat 13 Mar, 2021 12:20 am
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 1082

Re: Zamak MRL bug?

LImni / Blufor / Sandstorm:

same identical issue. No message when wasting all your salvos in the outer circle!
by Deeelite
Mon 08 Mar, 2021 7:46 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL vs Sandstorm
Replies: 5
Views: 402

Re: Zamak MRL vs Sandstorm

What about asking if admins can compensate a team when Mudokon is playing in the opposite one ...
... sorry, could not resist ... :D
by Deeelite
Mon 08 Mar, 2021 7:02 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 1082

Re: Zamak MRL bug?

Yes Elvis, I can confirm:
now I remember I found it strange when happened to me but I thought it was a new feature applied to all the factions. +1
by Deeelite
Mon 08 Mar, 2021 6:55 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL vs Sandstorm
Replies: 5
Views: 402

Re: Zamak MRL vs Sandstorm

zamark can be destroyed with 1 HE rocket while Sandstorm needs 3 HEAT rockets about: - If vehicle is under attack, driven by engeneer and close to the HQ, the Sandstorm has better chances to survive. - Greenfor cannot have any stealth equipment and has slower planes. I bet admins applied some counte...
by Deeelite
Thu 04 Mar, 2021 8:00 pm
Forum: Discussion / Suggestions / Bugs
Topic: Letter to who likes to complain and then quit eutw
Replies: 0
Views: 318

Letter to who likes to complain and then quit eutw

This can be also considered a guide for the ones asking changements for better gaming. Dude, be objective: 80% of eutw problems (and not eutw only) are players temper related. Try to be honest and admit yourself players are the core in every game, no matter the kind of. Try to be honest and remeber...
by Deeelite
Tue 02 Mar, 2021 6:25 pm
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 667

Re: In order to keep the fun in game higher

I think more flags (closer to each other) would make the game more dynamic and reduce the impact of jets as we would travel in the open land on shorter distances. Lol Reptile...Kavala has flags 300 mts far each other and lots of players do not spawn if there is no mhq... I agree, anyway, also with ...
by Deeelite
Mon 01 Mar, 2021 7:15 pm
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 667

Re: In order to keep the fun in game higher

I have considered that a noob could take the free jet and waste it but it was a remote possibility, in my mind, since we really rarely have had occasions where newbie or trollers have tried to take or steal them, as far as I can remeber. Anyway, the best alternate solution would then be to let the p...
by Deeelite
Sun 28 Feb, 2021 12:08 pm
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 667

Re: In order to keep the fun in game higher

Yeah, Elvis, chasing planes requires sometimes two men at least, lot of luck and waste of titan rockets: one more reason to give a jet but not before 15 mins and then delete it. jets too expensive = richest and more skilled ones risk to dominate for too long (current setting) jets too cheap = too mu...
by Deeelite
Sat 27 Feb, 2021 6:57 pm
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 667

Re: In order to keep the fun in game higher

Not an easy topic to solve. Usually best is if team works together to take down a threat, rather than having random AA guys around the map. I agree that jets are sometimes very hard to take down with AA launher when pilot is good and especially new jets which goes super sonic. But giving free jet&#...
by Deeelite
Sat 27 Feb, 2021 9:38 am
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 667

In order to keep the fun in game higher

I am sure I'm about to face an unspoken but well known problem here: it is quite impossible to have balance in game, even more than sometimes and even tho the exp level is the same on both teams, in whatever way we will manage to calculate it. The work MasterOfBlubbs is attempting to make in exp cal...
by Deeelite
Thu 25 Feb, 2021 7:36 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

@ Master & Elvis I think that probably, the curve which indicates the money earned in game (in the stats page) is the one most expressing the player skill without complicated calculations. Money are already proportionally given by eutw according the value of the inflicted damages : all we need i...
by Deeelite
Wed 24 Feb, 2021 9:44 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

yeah, I made few tests but unfortunately there is no way to get around the problem, which is Arma, as usual. the problem is already visibile in the scoring table of the game: it can only detect the 'kindOf' vehicle but NOT the specific vehicle so that you cannot detect if a player destroyed an empty...
by Deeelite
Wed 24 Feb, 2021 8:22 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

I don't know how the data are extracted from the rounds but if you can track by CfgVehicles IDs you should be able to track every ArmA object: http://madbull.arma.free.fr/A3_1.32_CfgVehicles_tree.html ("B_Truck_01_covered_F" should be one of the MHQ) Otherwise, admins should create composi...
by Deeelite
Tue 23 Feb, 2021 8:04 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Master, I was asking myself: how is it possible to associate killer and destroyed vehicle for the replay in the stats page in order to rebuild the scene and not for you to use that data to get who destroyed what? Also, the reward system changes the money you earn depending on the distance the enemy ...
by Deeelite
Mon 22 Feb, 2021 9:40 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Well, what we most need is to highlight and express in the exp. the level of danger a player can bring, but I understand that the acheiving of a precise and complete method is getting complicated If the collected data usage is a too complicated method, we can do it manually. Whether players like Mud...
by Deeelite
Sun 21 Feb, 2021 2:07 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

1- Add MHQ driving time to have weight in formula 2- Add EMHQ hit bonus to have extra weight in formula 3- Do not add any exp when playing alone on server 1 - mhq driving is not telling that much about the level of danger that player rappresent, expecially when I see even experienced players drivin...
by Deeelite
Sun 21 Feb, 2021 9:28 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Oh, I forgot: thank you.
by Deeelite
Sun 21 Feb, 2021 9:18 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Good Master, I'm rly glad you jumped into this idea with interest and motivation, leading me to think we will probably get through. I'm also considering that many players want to see their feedback, somehow, after been giving lot of effort. This new exp. calculation will give'em some. The principle,...
by Deeelite
Sat 20 Feb, 2021 11:42 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

BTW what would you do with people that are new or dont have any kill ratio on a category? New people = 0 exp as usual People with no kill ratio will gain exp from playing time but only up to 4/12 Of course we will have to assume that 4 exp means the current 10 exp of playing time, so a new player h...
by Deeelite
Sat 20 Feb, 2021 7:47 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Before define the new or final exp calculator, I suggest to wait just awhile for more players suggestions. Maybe something more could be added.
by Deeelite
Sat 20 Feb, 2021 7:37 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

Re: new exp level calculation suggestion

Well Master, the aim of recalculating is meant to better highlight players skills in terms of in-game effectiveness. To give an example, I consider myself good enough in guarding sensitve flags which may be the enemy's next objective. I try to be there before they are prepared to attack and many tim...
by Deeelite
Sat 20 Feb, 2021 12:21 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 2576

new exp level calculation suggestion

(as already posted in Discord ) Exp level should be more related to the kill/death ratio number rather the playtime according this new algorithm: playtime itself is not enough at all to define players skill but surely is a good indicating value to understand the level of confidence a player has reac...
by Deeelite
Tue 02 Feb, 2021 9:19 pm
Forum: Discussion / Suggestions / Bugs
Topic: Blufor AT guy rifle
Replies: 10
Views: 1381

Re: Blufor AT guy rifle

Super LOL :

the LAST person supposed to have recoil problems has been the FIRST to comment this post ! :lol: