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by E.C.I.D.
Mon 16 Mar, 2015 8:40 pm
Forum: Discussion / Suggestions / Bugs
Topic: Idea to adjust mission for veterans and newbies alike
Replies: 20
Views: 3267

Re: Idea to adjust mission for veterans and newbies alike

[...] Something like : Total flags : 16 OPFOR captured : 10 BLUfOR captured : 6 We have something liek that in the production queue (no one has touched it yet) It would basically indicate which flag is owned by which faction and also which flags can be attacked/defended and which ones are "loc...
by E.C.I.D.
Mon 16 Mar, 2015 8:34 pm
Forum: Discussion / Suggestions / Bugs
Topic: Guerilla Warfare
Replies: 5
Views: 803

Re: Guerilla Warfare

Another issue here is, that it is not a minor change (like a simple layout change or different island) with regards to the current game-mode, but rather a major one. It also would change game-mechanics if done propperly (as opposed to half-assed) do what the EUTW-members proposed. If you compare the...
by E.C.I.D.
Sat 14 Mar, 2015 6:54 pm
Forum: Discussion / Suggestions / Bugs
Topic: Guerilla Warfare
Replies: 5
Views: 803

Re: Guerilla Warfare

That has been proposed oce before by a EUTW-member.

We basically have opted to put this all the way to the back of the production queue (and keep it there), as we do not want this game-mode to replicate current Guerilla conflicts and the Clientel/players/propaganda/discussions it attracts.
by E.C.I.D.
Sat 14 Mar, 2015 6:40 pm
Forum: Discussion / Suggestions / Bugs
Topic: Idea to adjust mission for veterans and newbies alike
Replies: 20
Views: 3267

Re: Idea to adjust mission for veterans and newbies alike

hightower wrote:Ok that sounds interesting. I'll try it this evening.
But I thought of something like "extracting the command channel". Just to have it seperate from the other talk. Is thispossible?



Afaik (as far as i know) not.
by E.C.I.D.
Sat 14 Mar, 2015 6:36 pm
Forum: Arma 3 Discussion and Help
Topic: Video settings
Replies: 21
Views: 3401

Re: Video settings

There is a bunch of Information in this thread: http://eutw.net/forums/viewtopic.php?f=23&t=1790 And mine in this Thread: http://eutw.net/forums/viewtopic.php?f=6&t=1640&p=8627&hilit=3930k#p8627 Just to give you an example of my hardware / settings: Running 60 FPS stable under Vsync ...
by E.C.I.D.
Sat 14 Mar, 2015 6:19 pm
Forum: Discussion / Suggestions / Bugs
Topic: Idea to adjust mission for veterans and newbies alike
Replies: 20
Views: 3267

Re: Idea to adjust mission for veterans and newbies alike

[...] - Enemy plane or attack chopper in the air and no one buys/has AA weapons: they are too much expencive and rarely effective. Flares works randomly in ArmA, we know, and most of the times you won't get scoring after hitting a plane if it doesn't explode immediately on ur shot.[...] This "...
by E.C.I.D.
Thu 12 Mar, 2015 7:49 pm
Forum: Discussion / Suggestions / Bugs
Topic: Don't Attack - Zone
Replies: 15
Views: 2186

Re: Don't Attack - Zone

My idea to Noise's topic "enemy helicopters attack base" is to place some kind of bot-AA inside the the base. I like this idea. That is actually on our feature board already. And we have already made provisions for that in a "HQ redesign" that is half way finnished waiting on th...
by E.C.I.D.
Thu 12 Mar, 2015 5:30 pm
Forum: Off Topic & Other Games
Topic: Guess The Movie From The Scene
Replies: 511
Views: 57619

Re: Guess The Movie From The Scene

guess_me_now_omgle.jpg
by E.C.I.D.
Thu 12 Mar, 2015 3:13 pm
Forum: Discussion / Suggestions / Bugs
Topic: Session lost Server #4
Replies: 23
Views: 4565

Re: Session lost Server #4

Please check which exact version of CBA you are running.

According to our "Allowed Modifications Thread" we are running CBA_A3_RC4 on our servers.
by E.C.I.D.
Fri 06 Mar, 2015 2:59 am
Forum: Discussion / Suggestions / Bugs
Topic: Logistics
Replies: 6
Views: 1232

Re: Logistics

@filipo, that is no surprise:


It has been mentioned in 3-4 threads during the last couple weeks.


There has not been a anouncement specifically, just the mention that we have that feature somewhere down in the pipeline actually worked upon, that covers almost all issues related to logistics.
by E.C.I.D.
Fri 06 Mar, 2015 2:51 am
Forum: Discussion / Suggestions / Bugs
Topic: Logistics
Replies: 6
Views: 1232

Re: Logistics

As pointed out in the other thread(s) we have a feature in the pipeline that makes the following possible with regards to vehicle logistics: use Ammo, repair, fuel trucks and bobcats to rresupply and then get paid parts of the money spent on it. use Helicopter logistic containers (Nato / AAF) and He...
by E.C.I.D.
Fri 06 Mar, 2015 12:39 am
Forum: Arma 3 Discussion and Help
Topic: Simple Mine System
Replies: 13
Views: 1909

Re: Simple Mine System

Sadly the "red Triangle" 's visibility can afaik only be enhanced by a 3rd party addon.
by E.C.I.D.
Fri 06 Mar, 2015 12:37 am
Forum: Discussion / Suggestions / Bugs
Topic: Rockets
Replies: 8
Views: 1086

Re: Rockets

Did you reload and got killed? This is a probable cause - you lose the rocket you just wanted to reload unfortunately Yes, now that I think about it, I fired, reloaded, and died.. didn't realize my rocket was gone for another 10 minutes i think. If this is indeed the root cause, then it is a BIS re...
by E.C.I.D.
Fri 06 Mar, 2015 12:14 am
Forum: Discussion / Suggestions / Bugs
Topic: Exploit: Blackfoot ?
Replies: 99
Views: 13735

Re: Exploit: Blackfoot ?

just to point this out, in case it has not been mentioned yet: Attack helicopters and Jets do act as "Jokers" in our game-mde that you pull in order to shift the enemies attention. from your teams strategic and tactical objectives. They are not a normal Game-asset to be used 24/7 and this ...
by E.C.I.D.
Thu 05 Mar, 2015 11:47 pm
Forum: Discussion / Suggestions / Bugs
Topic: Rockets
Replies: 8
Views: 1086

Re: Rockets

what you can do to reproduce / narrow down is the following: play normally and check for the following if the missile disappearing happens on the following occurances: 0) on missile reload 0.1) on partial missile reload (aka you aborted, got killed while doing so, etc) 1) check if it is related to g...
by E.C.I.D.
Thu 05 Mar, 2015 11:42 pm
Forum: Discussion / Suggestions / Bugs
Topic: Session lost Server #4
Replies: 23
Views: 4565

Re: Session lost Server #4

I did initiate a server update on #4 and #5 at 11:00 gmt on march 5th.

So they should be on the latest (including delta updates) version, while 1, 2 and 3 probably are not (yet)
by E.C.I.D.
Thu 05 Mar, 2015 12:49 pm
Forum: Discussion / Suggestions / Bugs
Topic: Exploit: Blackfoot ?
Replies: 99
Views: 13735

Re: Exploit: Blackfoot ?

Not sure if that has been mentioned before: We have a massive feature in the pipeline (albeit at current only half way done as i had no time to finish it before my Rl situation forced me to take a 100 steps back) that completely revamps the way that resupplying works. It will scale prices based on: ...
by E.C.I.D.
Thu 05 Mar, 2015 9:31 am
Forum: Arma 3 Discussion and Help
Topic: VON Feedback tracker link
Replies: 8
Views: 1375

Re: VON Feedback tracker link

That thing has been up since version 1.18 (afaik we are at 1.40 right now) [it's been about a year by now]
by E.C.I.D.
Mon 02 Mar, 2015 9:06 pm
Forum: Discussion / Suggestions / Bugs
Topic: MHQ rule breach at beginning of matches
Replies: 16
Views: 2123

Re: MHQ rule breach at beginning of matches

To put it bluntly: If you constantly drive a MHQ into a hotzone (<=300m of flags) and get immediatly killed (1-5 minutes from parking) you are obviously breaking this rule. We requier common sense from the players playing our missions/servers. common sense > stupidity > protective arguments: "...
by E.C.I.D.
Sun 01 Mar, 2015 9:08 pm
Forum: Discussion / Suggestions / Bugs
Topic: Reward for vehicles
Replies: 26
Views: 3829

Re: Reward for vehicles

just a fyi: We do incentivise certain game-play in the game by granting additional points, this includes, but is not limited to: ⋅ Revives ⋅ Vehicle Repairs ⋅ Flag-Capturing The nature of a game-mode (and the players playing it) like ours, dictates that you have the abi...
by E.C.I.D.
Sat 28 Feb, 2015 8:59 pm
Forum: Discussion / Suggestions / Bugs
Topic: Nyles' Gameplay Feedback Thread
Replies: 20
Views: 2668

Re: Nyles' Gameplay Feedback Thread

Nyles wrote:Ok, interesting. For what it's worth, I did not notice that randomness to have any effect. :)


could be broken.
by E.C.I.D.
Sat 28 Feb, 2015 6:50 pm
Forum: Discussion / Suggestions / Bugs
Topic: Nyles' Gameplay Feedback Thread
Replies: 20
Views: 2668

Re: Nyles' Gameplay Feedback Thread

[...] Also as a sidenote, please make sure the specialist roles are all on the bottom of the list to filter out the "average" players that will just click on any slot they will see once in the lobby. This prevents those players from blocking off classes they don't actually care about. Yea...
by E.C.I.D.
Sat 28 Feb, 2015 4:50 pm
Forum: Discussion / Suggestions / Bugs
Topic: Reward for vehicles
Replies: 26
Views: 3829

Re: Reward for vehicles

http://eutw.net/forums/viewtopic.php?f=6&t=1828 Might give you some more insights into how we did the price-decisions for Anti-vehicle and Vehicle prices. The Primary Goal of this Game-Mode is to outsmarten the enemy via tactics in order to take all their flags. The Secondary Goal is to facilita...
by E.C.I.D.
Mon 23 Feb, 2015 3:55 pm
Forum: Discussion / Suggestions / Bugs
Topic: Nyles' Gameplay Feedback Thread
Replies: 20
Views: 2668

Re: Nyles' Gameplay Feedback Thread

i just glanced at this topic as i am not active at current. I have some comments tho: ⋅ AA-Launchers ⋅ The reason we have and probably will need to keep AA-launchers buyable for every player is the simple fact that one of the factions has no AA-tank, thereby effectively removing ...
by E.C.I.D.
Tue 30 Dec, 2014 11:54 pm
Forum: Donator Access Requests
Topic: request
Replies: 7
Views: 1361

Re: request

Sorry it took a while for me to get you sorted, but its holiday season :)

It should now be telling your a donator ingame and you should have access on the forums.