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by Bosh
Mon 24 Jun, 2019 3:41 pm
Forum: Layout Editor
Topic: [new layout Stratis] Redux (Lite)
Replies: 3
Views: 740

Re: [new layout Stratis] Redux (Lite)

Shameless bump
by Bosh
Fri 15 Feb, 2019 10:48 pm
Forum: Layout Editor
Topic: [new layout Stratis] Redux (Lite)
Replies: 3
Views: 740

Re: [new layout Stratis] Redux (Lite)

Any thoughts?
by Bosh
Sun 11 Nov, 2018 7:25 pm
Forum: Layout Editor
Topic: [new layout Stratis] Redux (Lite)
Replies: 3
Views: 740

[new layout Stratis] Redux (Lite)

Layout: Redux Author: Bosh Faction 1: Blufor Faction 2: Independent Description: This layout is an attempt to make a viable Stratis layout as Stratis rarely ever played due it's size and limited usefulness for EUTW layouts. is Each side starts out with a 2 points with 2 civilian vehicles in each for...
by Bosh
Fri 29 Sep, 2017 11:53 am
Forum: Layout Editor
Topic: [new layout Altis] Split Decision
Replies: 33
Views: 5696

Re: [new layout Altis] Split Decision

Hey S3Savage, I was wondering how you managed to successfully place the hospital?

I'm trying to add it to a coop mission I'm making but I can't seem to get it to load in without little gaps between the pieces.
by Bosh
Thu 28 Sep, 2017 6:20 pm
Forum: Arma Mission Editing & Scripting
Topic: Preventing people from taking mission from mpmissionscache and hosting it themselves
Replies: 7
Views: 1053

Preventing people from taking mission from mpmissionscache and hosting it themselves

Hi, I was wondering how you edit your mission file so that people can't take it from their MpMissionsCache folder and then just host it on their own server?

Cheers
by Bosh
Tue 12 Sep, 2017 5:29 pm
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 4401

Re: [new layout Altis] Heaven or Hell

Certaindeath, I know that in the past I have experienced a lot of lag issues with rocks in missions I've made. I'm not sure what causes it but they seem to cause a lot more lag than other objects of their size. It might be worth trying to limit the amount of rocks and see if that helps. Maybe replac...
by Bosh
Tue 12 Sep, 2017 3:06 pm
Forum: Discussion / Suggestions / Bugs
Topic: [Clan/Unit] Creation of dedicated EUTW unit
Replies: 19
Views: 1925

Re: [Clan/Unit] Creation of dedicated EUTW unit

Matches like this one should be the regular thing in EUTW. veterans have joined the same team and the match have lasted 90 minutes. The difference should be that this "overwhelming superiority" should be visible for others. If all the veterans / donators use the same Tag ( It don't have t...
by Bosh
Sun 10 Sep, 2017 8:03 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER

Ah okay, I see :D
by Bosh
Sun 10 Sep, 2017 7:47 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER

I'm not sure if it's already been flagged up but when the mission just came on there was a single Opfor slot as well as the Blufor and Indep teams meaning my layout got skipped.
by Bosh
Fri 08 Sep, 2017 4:34 pm
Forum: Layout Editor
Topic: [new layout Altis] Agia_Triada
Replies: 47
Views: 7891

Re: [new layout Altis] Agia_Triada

I have to agree with Likbjorn and Certaindeath on this. You need to take in to account the fact that defenders spawn outside of the objective circle and this area should not be empty. Defenders will spawn in the open and have no chance as they get spawn killed. Conversely, there are a couple of obje...
by Bosh
Tue 05 Sep, 2017 2:19 pm
Forum: Layout Editor
Topic: [new layout Altis] Agia_Triada
Replies: 47
Views: 7891

Re: [new layout Altis] Agia_Triada

Look forward to the changes you make Esfumato
by Bosh
Fri 18 Aug, 2017 8:56 pm
Forum: Discussion / Suggestions / Bugs
Topic: [Discussion] Why EUTW refuses ticket system?
Replies: 30
Views: 3605

Re: [Discussion] Why EUTW refuses ticket system?

The major points: - We have an individual economy system, where players save for equipment and vehicles - sometimes over a very long time. It has to be clearly understandable how a match is going and when a win or lose can be expected so players can choose the right purchase plan for this match. Th...
by Bosh
Fri 18 Aug, 2017 8:49 pm
Forum: Discussion / Suggestions / Bugs
Topic: [Suggestion] The ability to sell back a purchased vehicle for a fraction of the purchase price
Replies: 4
Views: 700

[Suggestion] The ability to sell back a purchased vehicle for a fraction of the purchase price

My suggestion is that players should be able to sell a vehicle they have purchased for a fraction of the purchase price. I thought of this when I was playing on a layout a couple of weeks ago. Our team had lost both of our MHQs and so I bought a transport chopper in order to ferry troops to objectiv...
by Bosh
Thu 17 Aug, 2017 5:11 pm
Forum: Layout Editor
Topic: [new layout Altis] Agia_Triada
Replies: 47
Views: 7891

Re: [new layout Altis] Agia_Triada

Interesting looking layout, could we get pictures of all the objectives?
by Bosh
Mon 07 Aug, 2017 11:34 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

(I'm so sorry for adding so many versions Gippo - this is the last I promise ;) Also, I hadn't noticed your update before I changed to Regular and made a bunch of changes :/) - Changed layout to Regular - Tried to remove as many unnecessary objects as possible to improve performance - Added walls to...
by Bosh
Mon 07 Aug, 2017 5:26 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

its very large map for being a lite (~9km from left flag to the right), maybe convert it to a regular? I think you're probably right given how large the layout is. The only reason I hadn't changed it yet is because I thought vehicles might dominate such a flat area too much. However, that probably ...
by Bosh
Sun 06 Aug, 2017 5:20 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

New mission.sqm uploaded

Added extra buildings to Religious retreat, abandoned complex (now Construction) and Checkpoint Bravo to help prevent defenders spawning in the open.

Adding civilian vehicles to the 4 pre-captured objectives.
by Bosh
Sat 01 Jul, 2017 2:25 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

Hi RagedLemon, thanks for the response! I've updated WW2 bunkers with more buildings outside of the objective area so that people don't spawn in empty space on the lake bed and if they do there is plenty of objectives in between them and the start of the objective area. MHQs will be more tricky to p...
by Bosh
Sat 01 Jul, 2017 12:33 am
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

Updated mission.sqm

New objective WW2 Bunkers
by Bosh
Wed 28 Jun, 2017 9:47 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

Updated mission.spf

Added more cover to Offices and abandoned complex
Tweaked Checkpoints Bravo and Charlie

Also, please change Blufor to Opfor if possible.
by Bosh
Sat 24 Jun, 2017 1:10 pm
Forum: Layout Editor
Topic: Malden layouts are available to upload.
Replies: 5
Views: 1579

Re: Malden layouts are available to upload.

Awesome!
by Bosh
Fri 23 Jun, 2017 10:06 pm
Forum: Layout Editor
Topic: Malden layouts are available to upload.
Replies: 5
Views: 1579

Re: Malden layouts are available to upload.

With the latest update can we now place APEX objects on ALTIS/STRATIS/MALDEN layouts?
by Bosh
Fri 16 Jun, 2017 8:46 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

If possible, please change OPFOR faction to GUER.
by Bosh
Tue 06 Jun, 2017 9:43 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

Re: [new layout Altis] BORDER (Lite)

Updated mission.sqm - Added more to Offices and Religious retreat to make the objective more defensible. Also added more objects for attackers to take cover behind/place MHQs.
by Bosh
Mon 05 Jun, 2017 10:38 pm
Forum: Layout Editor
Topic: [new layout Altis] BORDER
Replies: 16
Views: 3405

[new layout Altis] BORDER

Layout:BORDER Author: Bosh Faction 1: blufor Faction 2: independent Description: The idea for this map is a frozen conflict gone hot. The centre of the map is the border between the self proclaimed northern republic of Molos and the main Republic of Altis - you may notice the pre-placed military bas...