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by CertainDeath
Sat 10 Feb, 2018 1:41 pm
Forum: Arma 3 Discussion and Help
Topic: Deterring VETERAN players
Replies: 7
Views: 3293

Re: Deterring VETERAN players

Why i do not show off so much lately? 1.) Teamstacking . Its good teamplay but boring opponents VS no teamplay and noob team doing noob shit with much too much enemy force to resist where it counts, if you ptfo. 2.) Overpized Stuff (in my Team vs Team Community i actually play Tigris Gunner/Commande...
by CertainDeath
Sun 07 Jan, 2018 6:14 pm
Forum: Discussion / Suggestions / Bugs
Topic: Balancing teams
Replies: 35
Views: 6654

Re: Balancing teams

About the "make the people vets" thing. You have to accept, that every game has a number of causal gamers, and also some more dumb players, that will never ever get to a status where you can call them vets. i differ between newbies (there is hope) and noobs (noobs never improve) in a casua...
by CertainDeath
Sun 07 Jan, 2018 4:56 pm
Forum: Discussion / Suggestions / Bugs
Topic: Hill Campers
Replies: 12
Views: 2138

Re: Hill Campers

Yeah. Played Yesterday after some absence. Joined middle of the fight on a map with many connections on blufor side (the only slot available) noobfor only spawned where mhq was, i was only one buying cars. people did not react on my announcment, that i buy car to go flag xyz when we were down to one...
by CertainDeath
Wed 13 Sep, 2017 11:45 am
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

Refugee will have less Slum Containers.
Damm is on purpose like this, it mirrors TraFo... Both have not much cover around, but also no real strongpoints inside circle, where you can do a spawnrape while capping, cause shape of landscape hinders to see all possible spawnpoints.
by CertainDeath
Wed 13 Sep, 2017 2:03 am
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

Will be done till weekend...


damm ... how some rocks can performe such drops... that engine... :banghead:

is there other feedback, that i can put into the work till weekend?
by CertainDeath
Mon 11 Sep, 2017 11:19 pm
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

ok, then i wait with removing objects for next "performance test" On my side i am sure, that my lags came from ary and jet. as soon as the blackwasp was down, the lags went from lagging the whole time to some seldom lags. and there was still mortars and artillery, which may cause lags too....
by CertainDeath
Mon 11 Sep, 2017 2:28 pm
Forum: Discussion / Suggestions / Bugs
Topic: [BUG] No reward for destroying vehicles
Replies: 6
Views: 1087

Re: [BUG] No reward for destroying vehicles

Had something shortly, which may be similar: shot a friendly on accident, and wondered, that i had no -2000cr. in the chat there was "xxx was killed by error: no unit (teamkill)" for the next 5-6 kills i also got no points and killfeed and no money. then suddenly everything was working aga...
by CertainDeath
Mon 11 Sep, 2017 12:24 am
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

there are not many containers with doors left, if any, but a good amount of those slum containers at refugee.
wanted to clear out a bunch of them anyway, cause it was too much of hide and seek there.
by CertainDeath
Sun 10 Sep, 2017 6:21 pm
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

i joined late, and had performance issues too.
but on my side, i always have issues, when ary AND jet are up.

did you have the issues right from start of the game?
in this case i would have to reduce the amount of objects.
by CertainDeath
Sat 09 Sep, 2017 1:48 pm
Forum: Discussion / Suggestions / Bugs
Topic: [SUGGESTION] Operation "Invasion"
Replies: 49
Views: 8099

Re: [SUGGESTION] Operation "Invasion"

team picking sounds like a good idea. i try to be here. maybe with friends. we could also create nametags for the guys who want to play together, like me and all of my guys have tag [OPT] in TS, so you know, if you take one of us, you take all of us. but this makes things more complicated. just a su...
by CertainDeath
Fri 08 Sep, 2017 6:31 pm
Forum: Layout Editor
Topic: [new layout Altis] Agia_Triada
Replies: 47
Views: 9171

Re: [new layout Altis] Agia_Triada

The layout is fine, ... It is not! Look at what all feedback here is about, and tell me again, that it is fine^^ And just for you to know. Your layouts are bullshit. But that don't force me to come here to the forums and say it again and again everytime you do a fucking shity layout. His layouts ar...
by CertainDeath
Wed 06 Sep, 2017 6:41 pm
Forum: Layout Editor
Topic: [new layout Altis] Agia_Triada
Replies: 47
Views: 9171

Re: [new layout Altis] Agia_Triada

feedback? i do not think this layout will get popular. its on server now for 2 days, and people prefere every other map on other servers. i wondered why, and i am on server now for two hours, and visited every flag, while noone came to join. objectives are heavily fortified. but fortification exactl...
by CertainDeath
Mon 04 Sep, 2017 11:56 pm
Forum: Layout Editor
Topic: [new layout Altis] Split Decision
Replies: 33
Views: 6643

Re: [new layout Altis] Split Decision

Nice one!
have not played it enough for good feedback. but it was fun. struggling battle, but fun.

performance suffered as jets and ary where there. lags. solution? ban ary and jets :D jocking. i have to exchange my 8320 with a rhyzen. have to deal with it until 1st quartal 2018^^
by CertainDeath
Mon 04 Sep, 2017 11:50 pm
Forum: Layout Editor
Topic: [new layout Altis] Deathtrap
Replies: 12
Views: 2838

Re: [new layout Altis] Deathtrap

:banghead: (the banghead sign is for how it feels, when you attack. you do your best, you make kills, you evase many fire from snipers and vehicles, and it still wont be succesfull. 3 walls. very very hard to attack a row of objectives, which are far away from next row. if flag drops under 75 just s...
by CertainDeath
Sat 12 Aug, 2017 7:40 pm
Forum: Discussion / Suggestions / Bugs
Topic: Drones & UAVs
Replies: 3
Views: 838

Re: Drones & UAVs

UAV = unarmed
UCAV = armed

i would support, that only snipers can use uav and ucav. would give them more of a "recon" role.
by CertainDeath
Sat 12 Aug, 2017 4:21 pm
Forum: Discussion / Suggestions / Bugs
Topic: [Discussion] Limiting player's inventory space for ammo
Replies: 11
Views: 2087

Re: [Discussion] Limiting player's inventory space for ammo

Blues Vest is stronger then Opfor Body Armour. especially if you buy the better ones. So Blue better armored for main aim type of all players (center of mass), while opfor better armored overall (feet, ass, arms etc). I see no need to change. Maybe you need to learn to aim. You need a mag for one op...
by CertainDeath
Fri 11 Aug, 2017 1:15 pm
Forum: Layout Editor
Topic: Status report on new layout rotation
Replies: 12
Views: 2638

Re: Status report on new layout rotation

Joined a friend of mine yesterday on EU#2. There was a stale mission running since many many hours. I left 5 minutes later. Played KOTH HC Inf. Looking forward to new Missions. Have enough of Malden and Not-thought-through layouts, will join in new rotation... if only some of the layout editors woul...
by CertainDeath
Wed 09 Aug, 2017 8:36 pm
Forum: Discussion / Suggestions / Bugs
Topic: 40mm 3GL spam
Replies: 23
Views: 4251

Re: 40mm 3GL spam

She has no backpack so her weight is fine, even if she is not well trained, what you cant tell under this thick uniform the grenades are not so heavy. a bit lighter then frag grenades. so its accurate, that you can carry a lot of them too in arma.
by CertainDeath
Wed 09 Aug, 2017 12:56 am
Forum: Discussion / Suggestions / Bugs
Topic: 40mm 3GL spam
Replies: 23
Views: 4251

Re: 40mm 3GL spam

GL are good as they are. Nyles said erverything, what is to say, and i agree in every point.
by CertainDeath
Mon 07 Aug, 2017 10:44 pm
Forum: Discussion / Suggestions / Bugs
Topic: Blufor US & BLufor UK
Replies: 12
Views: 2547

Re: Blufor US & BLufor UK

Agree with you MOR.
by CertainDeath
Sat 05 Aug, 2017 12:33 am
Forum: Discussion / Suggestions / Bugs
Topic: critical hit
Replies: 92
Views: 13619

Re: critical hit

When i play EUTW with my Squad, my experience is, that we get split up after a while, and even fight on different flags, because of issuses. So the Crits do their job. You more often play with randoms, and have to learn to play with them. Thats teamplay too. Some newer guys in my Squad do not unders...
by CertainDeath
Thu 03 Aug, 2017 12:40 am
Forum: Layout Editor
Topic: [Question] Layout creation basic info
Replies: 5
Views: 1188

Re: [Question] Layout creation basic info

from an other topic:
Kalithea: objects on the building (bunker, sandbags) will be automatically deleted if the supporting building is destroyed.


how did you do that?
can we make a list of such basic scripts, which may be useful to eutw community layouts, and pin it somewhere?
by CertainDeath
Tue 01 Aug, 2017 4:01 pm
Forum: Layout Editor
Topic: [new layout Altis] Heaven or Hell
Replies: 29
Views: 5218

Re: [new layout Altis] Heaven or Hell

New Mission.sqm uploaded. Tanoa Objects work. Changes made: replaced most of the cargo containers with different structures. Added some stuff here and there (from Malden and Tanoa Set), removed some stuff here and there. Disabled Damage on additional Construction site objects at Surveillance. Disabl...
by CertainDeath
Tue 01 Aug, 2017 3:50 pm
Forum: Layout Editor
Topic: [new layout Tanoa] Water War (Lite)
Replies: 14
Views: 2905

Re: [new layout Tanoa] Water War (Lite)

Maybe we need some alternative LITE to make something like this work. Where f.e. Transport Choppers and amphibic vehicles are cheaper, a ruleset for watermaps and bridgemaps. could be interesting then. With current rules, i would not want to play this. The idea itself is interesting, but experience ...
by CertainDeath
Tue 01 Aug, 2017 2:39 am
Forum: Discussion / Suggestions / Bugs
Topic: Advice regarding stealth uniforms for BLUFOR
Replies: 9
Views: 1951

Re: Advice regarding stealth uniforms for BLUFOR

if there is proper stealth camo its on my must have item list.
i never buy the rolled up ones, did not even noticed, that they have stealth camo.
A soldier who rolls his stealth camo fatigue up should get shot by his officer, thats against all common sense, why does BI do such things? :lol: