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by TheMasterofBlubb
Sun 09 May, 2021 5:55 pm
Forum: Arma 3 Discussion and Help
Topic: Running Arma 3 in a VM using a type 1 Hypervisor. And getting kicked for it...
Replies: 15
Views: 991

Re: Running Arma 3 in a VM using a type 1 Hypervisor. And getting kicked for it...

Sadly no, BE decided to lock out VMs all together, if you try to use masking (there are some ways to spoof your VM) you might even get banned for that
by TheMasterofBlubb
Fri 19 Mar, 2021 4:59 am
Forum: Discussion / Suggestions / Bugs
Topic: Stratis (lite) FPS issues
Replies: 3
Views: 412

Re: Stratis (lite) FPS issues

check out the newest performance binaries if those help
by TheMasterofBlubb
Sun 14 Mar, 2021 5:53 am
Forum: Report a Player
Topic: Alexandr Sever
Replies: 2
Views: 948

Re: Alexandr Sever

he got 3 days (and got kicked in the game before that)
by TheMasterofBlubb
Sat 13 Mar, 2021 5:09 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 867

Re: Zamak MRL bug?

Out side of protective zones AND at least 1000m from HQ and 500m from a service point
by TheMasterofBlubb
Sat 13 Mar, 2021 12:28 am
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 867

Re: Zamak MRL bug?

LImni / Blufor / Sandstorm: same identical issue. No message when wasting all your salvos in the outer circle! Cannot confirm, i tried it out and while im in the no shoot zone there is a big RED message top right that my weapons are locked (they arent really locked but its specified in the note und...
by TheMasterofBlubb
Sat 13 Mar, 2021 12:21 am
Forum: Discussion / Suggestions / Bugs
Topic: NYX AT/AA on lite
Replies: 10
Views: 547

Re: NYX AT/AA on lite

a Nyx can be killed my a MAAWS HE though, even the paper armor marshall can survive more
by TheMasterofBlubb
Fri 12 Mar, 2021 5:13 am
Forum: Discussion / Suggestions / Bugs
Topic: Keep current weapon, scope and panel status
Replies: 2
Views: 177

Re: Keep current weapon, scope and panel status

1. Seems possible, though would need some tinkering as its not fully documented it seems, but i would limit that functionality to only infantry available panels(the rest you would need to activate again), as its possible to activate panels via script that couldnt be opened otherwise. 2. Not sure if ...
by TheMasterofBlubb
Tue 09 Mar, 2021 1:07 am
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 867

Re: Zamak MRL bug?

Found the bug and fixed it for the dev version (the one with other fixes so stay tuned)
(was a small unwariness in the class names, we were looking for MLRS but the Indie one is just MLR, so it didnt recognize it as a MLRS)
by TheMasterofBlubb
Mon 08 Mar, 2021 7:48 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL vs Sandstorm
Replies: 5
Views: 288

Re: Zamak MRL vs Sandstorm

Greenfor doesnt have other arty.

But yeah Opfor has some more expensive stuff (they are the most expensive faction in EUTW), then comes blufor then greenfor
by TheMasterofBlubb
Mon 08 Mar, 2021 7:02 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL vs Sandstorm
Replies: 5
Views: 288

Re: Zamak MRL vs Sandstorm

What deelite wrote
by TheMasterofBlubb
Wed 03 Mar, 2021 4:21 pm
Forum: Discussion / Suggestions / Bugs
Topic: Zamak MRL bug?
Replies: 14
Views: 867

Re: Zamak MRL bug?

Thx for reminding, i will try to take a look at that during the weekend, probably cant get to that earlier.
by TheMasterofBlubb
Wed 03 Mar, 2021 12:17 am
Forum: Discussion / Suggestions / Bugs
Topic: CAR 95-1, CAR-95GL, SPAR-16S, SPAR-16GL, SPAR-16, LIM-85
Replies: 8
Views: 1392

Re: CAR 95-1, CAR-95GL, SPAR-16S, SPAR-16GL, SPAR-16, LIM-85

oh boy a 2018 thread XD

There were some changes since then. Some of the weapons are available for certain classes (Spar 16 iirc is available for light Rifle man), they arre still split though to their base factions, so CAR-rifles are Opfor only, MX Bluefor only etc.
by TheMasterofBlubb
Mon 01 Mar, 2021 3:29 am
Forum: Discussion / Suggestions / Bugs
Topic: In order to keep the fun in game higher
Replies: 9
Views: 484

Re: In order to keep the fun in game higher

I personally dont think that a free jet will rebalance anything. If a troll uses it(as you cant lock it) its wasted ressources at best. If a noob uses it he gets shot down and donates 25k to the enemy team. If a pro uses it will dominate the enemy without repercussion as he just gets it for free and...
by TheMasterofBlubb
Sat 27 Feb, 2021 6:03 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

See my reply earlier in this thread regarding using a fixed number of rounds of a specific player. Also i disagree on not looking at air skills for leroy for example. This would inherintly mean a strong bias towards people NOT having skills, if some one is almost exclusively INF skilled (like Mudo f...
by TheMasterofBlubb
Fri 26 Feb, 2021 7:59 pm
Forum: Report a Player
Topic: Secret Agent @ borderline
Replies: 11
Views: 1211

Re: Secret Agent @ borderline

I think this are 2 good verdicts on the case.

Keep your salt for your self as much as possible, and if someone is getting salty try to stay calm and dont let your get triggered, if needed take a small break.

Im gonna close the thread. If it needs a reopening, just PM me.
by TheMasterofBlubb
Thu 25 Feb, 2021 9:29 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

Elvis_FIN wrote:I think 200h hard cap for playtime exp is way too low. There are still many things to learn after 200h playtime at EUTW. And especially if player is same time new to ArmA.


Will try that later, can do that in my magic Excel sheet
by TheMasterofBlubb
Thu 25 Feb, 2021 9:28 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

The money curve sadly misses the spend money, so basically i can see the balance but if the player got 30k and spend them inbetween 2 timestamps it takes a lot of work to figure out(besides me not seeing some bought stuff, like mags, so i basically have a discrepancy there that i cant fix)
by TheMasterofBlubb
Thu 25 Feb, 2021 2:04 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

im not sure but i think i dont have the arma 3 scores in the DB, but i can track who is in the ring when it gets capped (i have the status of flag and the position of players) im currently thinking of adding a value for "Gameplay" basically a point system for beeing active around flags, ca...
by TheMasterofBlubb
Wed 24 Feb, 2021 10:25 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

it certainly is (its already in use for a lot of systems, like the Alert when the MHQ is spotted), the problem is there is no system to log the MHQ kill to, so its not the issue of logging it on the Arma side of things, but the logging stuff out side of Arma (there might be a small workaround, but i...
by TheMasterofBlubb
Wed 24 Feb, 2021 10:21 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

:) i mean thats how we keep track of vehicles right now. The problem adding a dedicated vehicle tracking wouldnt work out of the box as that require some changes for in the DB structure and replay systems (and im not that good in JS to make that as clean as the current implementation). The current t...
by TheMasterofBlubb
Tue 23 Feb, 2021 9:15 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

It absolutely is possible to determine wheter a kill was in a specific range of the points, my data collector is missing such feature (it doesnt know where the flags are, yet). The specific reward you get isnt logged, so sadly its not THAT easy, but its fairly doable with not much work. You as a hum...
by TheMasterofBlubb
Tue 23 Feb, 2021 12:49 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

Leroy wrote:Anti personnel mine kills don´t get counted at all on the scoreboard. Do they show up in your statistics?


They are counted towards INF Kills specifically.
by TheMasterofBlubb
Tue 23 Feb, 2021 12:36 am
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

Normal vehicle Destruction is accounted, you get 1 kill point for every person you kill in that vehicle, so if the tank is crewed by 2 people you get 2 kills on destruction, if you kill just 1 guy you get 1 kill. The kill point is assigned to the Category of the Killer for the Kill point and to the ...
by TheMasterofBlubb
Mon 22 Feb, 2021 7:51 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

Changed the fixed contribution factor to be : kills in that category / total kills of that player Also added a factor to the KD-Part of 10 (so the KD has the same base weight as the playtime EXP) to spread the EXP a bit to make it more disperse 7,1 Leroy 65,0 Mudokon 5,8 Deeelite 11,4 Elvis 22,0 Dar...
by TheMasterofBlubb
Mon 22 Feb, 2021 7:02 pm
Forum: Discussion / Suggestions / Bugs
Topic: new exp level calculation suggestion
Replies: 56
Views: 1886

Re: new exp level calculation suggestion

And btw looking at the number it makes quite a lot of sense why darth gets a higher rating, not only are Mudo and him almost on par with kills/h but Darth beats him on air assets by a lot, that means statistically Darth is a better value than Mudo, because (for now) Mudo isnt much of an Air asset p...
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