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by Mumpitz
Wed 11 Oct, 2017 1:28 am
Forum: Discussion / Suggestions / Bugs
Topic: v2.07.03 - Discussion & Feedback
Replies: 33
Views: 2664

Re: v2.07.03 - Discussion & Feedback

Hi interwebs, I'm not really happy with the balance that comes with the new changes. Vehicle loadouts. The helis ones are completely unbalanced / overpowered. Orca has skyfires. This is just wrong. You can level a whole city with those rockets, the heli is decent protected against small calibers and...
by Mumpitz
Tue 30 May, 2017 1:26 pm
Forum: Discussion / Suggestions / Bugs
Topic: Adapting pvp to latest changements
Replies: 194
Views: 14948

Re: Adapting pvp to latest changements

Howdy Interwebs, I dont like the new attacking pop-up, feels annoying to me and kills element of suprise. What about those markers on the screen like the support gamemode has for example ? Could imporve the readability, something mentioned in here last threads. i'm aware not everybodey likes those e...
by Mumpitz
Mon 17 Apr, 2017 4:05 pm
Forum: Report a Player
Topic: Children playing with boats
Replies: 9
Views: 830

Re: Children playing with boats

hi,

restrict boat spawns to negative height value only ( --> on water ) ? why boats spawnable in base ?

possible ?

regards
by Mumpitz
Mon 27 Mar, 2017 11:23 am
Forum: Discussion / Suggestions / Bugs
Topic: 3rd Titan AA rocket vanishing after awhile
Replies: 23
Views: 1654

Re: 3rd Titan AA rocket vanishing after awhile

... and deletes the rocket out of backpack and takes my money ?
by Mumpitz
Mon 27 Mar, 2017 2:27 am
Forum: Discussion / Suggestions / Bugs
Topic: 3rd Titan AA rocket vanishing after awhile
Replies: 23
Views: 1654

Re: 3rd Titan AA rocket vanishing after awhile

Had something similar, maybe worth telling. Was nearly fully loaded with AA equip + LMG. Tried to buy another AA missile. Not enough space hint showed up, which was impossible due to empty backpack. Tried to "bypass" this with unloading the loaded rocket into backpack and buying new AA mis...
by Mumpitz
Thu 16 Mar, 2017 7:46 pm
Forum: Arma 3 Discussion and Help
Topic: one server update to 1. 68 RC ?
Replies: 4
Views: 635

Re: one server update to 1. 68 RC ?

seems like 1.68 released on mainbranch
by Mumpitz
Sat 04 Mar, 2017 2:24 am
Forum: Discussion / Suggestions / Bugs
Topic: What CBA version?!
Replies: 35
Views: 2894

Re: What CBA version?!

Hi interwebs,

I can't use the ShackTac User Interface as complete pack as well.
But Shacktac Hud alone works for me, what is enough for me(the little radar thingy).
Hope that helped.
by Mumpitz
Sat 18 Feb, 2017 3:23 am
Forum: Discussion / Suggestions / Bugs
Topic: 2.07 DEV test on EU#1 on weekend 17-19.2
Replies: 164
Views: 12408

Re: 2.07 DEV test on EU#1 on weekend 17-19.2

Hi, current situation: vehicle to vehicle damage is not being considered shooting eg. RPG out of Qilin is vehicle to vehicle ? VTOL: Bonus = 12500Cr Blackfish vs. Xi'an could use adjustment imo (Nato / CSAT category like APC even same bonus) My thoughts: Calculate bonus by the weapon you use and how...
by Mumpitz
Thu 12 Jan, 2017 4:32 pm
Forum: Discussion / Suggestions / Bugs
Topic: How to improve overal experience/fun on EUTW - possible solutions
Replies: 19
Views: 1834

Re: How to improve overal experience/fun on EUTW - possible solutions

To topic: players should watch their language. But i guess thats just a dream. As soon someone replys on a kill or something a player did, people start to "insult", take it personally , implement statements into said things that never have been said or meant. That would solve up to 50% of ...
by Mumpitz
Tue 06 Dec, 2016 12:51 am
Forum: Arma 3 Discussion and Help
Topic: Lock-on / Flares bugged ?
Replies: 5
Views: 662

Lock-on / Flares bugged ?

Hi interwebs, someone else experienced strange flare / lock-on behaviour ? Since last patch, most of the times, lock-on sounds are played too late? They beep and stop beeping like half a second later, then (even later) AA missile hits aircraft for me with no beeping. Or beeping starts too late. So y...
by Mumpitz
Sat 26 Nov, 2016 4:24 pm
Forum: Discussion / Suggestions / Bugs
Topic: Idea about removing something
Replies: 56
Views: 4069

Re: Idea about removing something

i think aim-assist cant be disabled without disabling the whole target-locking mechanism (what i've heard)?
but i like the idea of cro tbh.
by Mumpitz
Sun 20 Nov, 2016 12:01 pm
Forum: Discussion / Suggestions / Bugs
Topic: Crash site - Rearm bug?
Replies: 3
Views: 457

Re: Crash site - Rearm bug?

can confirm, happend to me aswell.
by Mumpitz
Sun 18 Sep, 2016 10:31 am
Forum: Arma 3 Discussion and Help
Topic: Does anyone tried to carry more than one gun?
Replies: 4
Views: 810

Re: Does anyone tried to carry more than one gun?

That is not nice, why?
If i recall right, that was me and i was sad all day after this headshot :mecry:
by Mumpitz
Sun 28 Aug, 2016 12:20 am
Forum: Arma 3 Discussion and Help
Topic: ARMA 3 FPS Drop/Terrain Bug - D3D Error
Replies: 13
Views: 2680

Re: ARMA 3 FPS Drop/Terrain Bug - D3D Error

Hello,

I have this problem from time to time. If it happens, Arma writes my RAM full to max.
Changing memory alloc helped some of my friends. (I didnt change alloc)

Maybe worth a try.

Regards
by Mumpitz
Tue 09 Feb, 2016 1:20 am
Forum: Discussion / Suggestions / Bugs
Topic: Question about Side Channel
Replies: 13
Views: 1431

Re: Question about Side Channel

Aloah interwebs,

Command Channel TEXT can only be read by Leaders afaik. Doesnt Command Channel VOIP works the same way? If you're ungrouped, you count as leader i think.

Could be very possible, that iam wrong. If so, enlighten me :)

regards
by Mumpitz
Mon 24 Aug, 2015 7:39 pm
Forum: Bugs and Issues Archive
Topic: No friendly units on map
Replies: 5
Views: 890

Re: No friendly units on map

MHQs are the smallest problems imo. They still have a text on them. But all other units that aren't tagged with ".. is moving" can get smashed by friendlies much easier. For me this bug is not limited to MHQs. But they are the easiest exapmle to show.

regards Mumpitz
by Mumpitz
Mon 24 Aug, 2015 6:37 pm
Forum: Bugs and Issues Archive
Topic: No friendly units on map
Replies: 5
Views: 890

Re: No friendly units on map

Howdy Forums,

rly Mumpitz, why didn't you think of such an easy solution for pic uploads?!?? *facepalm* --> thanks Mr Void.

Anyways:
http://imgur.com/ZCOzzpu
http://imgur.com/lDm4UNm

Hope this helps.

regards
by Mumpitz
Mon 24 Aug, 2015 5:04 pm
Forum: Bugs and Issues Archive
Topic: No friendly units on map
Replies: 5
Views: 890

No friendly units on map

Hi folks, for me friendlies dont show up on map sometimes. I'm not sure but I think, it has something to do with players rejoin a session. Pretty annoying when doing vehicles and check map and nothing shows up there. If this is already known I'm sorry for posting. Erm can't attach pics: "Sorry,...